Switch to Barotrauma & too many misc changes to remember

This commit is contained in:
Regalis
2015-10-16 18:11:58 +03:00
parent 2bb5d41836
commit 838022fcd5
203 changed files with 540 additions and 419 deletions
@@ -5,7 +5,7 @@ using FarseerPhysics;
using FarseerPhysics.Dynamics.Joints;
using Microsoft.Xna.Framework;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
struct LimbPos
{
@@ -163,15 +163,6 @@ namespace Subsurface.Items.Components
break;
}
}
//foreach (MapEntity e in item.linkedTo)
//{
// Item linkedItem = e as Item;
// if (linkedItem == null) continue;
// linkedItem.SecondaryUse(deltaTime, character);
//}
}
public override bool Pick(Character picker)
@@ -7,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class Engine : Powered
{
@@ -6,7 +6,7 @@ using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class FabricableItem
{
@@ -3,7 +3,7 @@ using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class MiniMap : Powered
{
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class OxygenGenerator : Powered
{
@@ -60,6 +60,8 @@ namespace Subsurface.Items.Components
powerDownTimer = 0.0f;
}
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
running = true;
CurrFlow = Math.Min(voltage, 1.0f) * 50000.0f;
@@ -5,7 +5,7 @@ using System.Collections.Specialized;
using System.Globalization;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class Pump : Powered
{
@@ -78,6 +78,8 @@ namespace Subsurface.Items.Components
if (voltage < minVoltage) return;
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
if (hull2 == null && hull1 == null) return;
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
@@ -7,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class Radar : Powered
{
@@ -4,9 +4,9 @@ using System.Xml.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using Barotrauma.Networking;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class Reactor : Powered
{
@@ -106,6 +106,7 @@ namespace Subsurface.Items.Components
public bool AutoTemp
{
get { return autoTemp; }
set { autoTemp = value; }
}
public float ExtraCooling { get; set; }
@@ -115,7 +116,7 @@ namespace Subsurface.Items.Components
public float ShutDownTemp
{
get { return shutDownTemp; }
private set { shutDownTemp = MathHelper.Clamp(value, 0.0f, 10000.0f); }
set { shutDownTemp = MathHelper.Clamp(value, 0.0f, 10000.0f); }
}
public Reactor(Item item, XElement element)
@@ -137,7 +138,7 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
//ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
fissionRate = Math.Min(fissionRate, AvailableFuel);
@@ -8,7 +8,7 @@ using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class Steering : Powered
{
@@ -1,7 +1,7 @@
using System;
using System.Xml.Linq;
namespace Subsurface.Items.Components
namespace Barotrauma.Items.Components
{
class Vent : ItemComponent
{