Switch to Barotrauma & too many misc changes to remember
This commit is contained in:
@@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Subsurface
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namespace Barotrauma
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{
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[Flags]
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public enum LimbSlot
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@@ -279,7 +279,7 @@ namespace Subsurface
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{
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DropItem(draggingItem);
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new Networking.NetworkEvent(Subsurface.Networking.NetworkEventType.DropItem, draggingItem.ID, true);
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new Networking.NetworkEvent(Barotrauma.Networking.NetworkEventType.DropItem, draggingItem.ID, true);
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//draggingItem = null;
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}
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}
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@@ -6,9 +6,9 @@ using FarseerPhysics.Dynamics;
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using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Lights;
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using Barotrauma.Lights;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Door : ItemComponent
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{
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@@ -3,7 +3,7 @@ using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Holdable : Pickable
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{
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@@ -4,7 +4,7 @@ using FarseerPhysics.Dynamics.Contacts;
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using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class MeleeWeapon : Holdable
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{
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@@ -74,7 +74,7 @@ namespace Subsurface.Items.Components
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hitting = true;
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IsActive = true;
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return true;
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return false;
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}
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public override void Drop(Character dropper)
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@@ -187,6 +187,8 @@ namespace Subsurface.Items.Components
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RestoreCollision();
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hitting = false;
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ApplyStatusEffects(ActionType.OnUse, 1.0f, picker);
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return true;
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}
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}
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@@ -1,7 +1,7 @@
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using System;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Pickable : ItemComponent
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{
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@@ -6,7 +6,7 @@ using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class RangedWeapon : ItemComponent
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{
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@@ -5,9 +5,9 @@ using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Particles;
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using Barotrauma.Particles;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class RepairTool : ItemComponent
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{
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@@ -2,7 +2,7 @@
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using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Throwable : Holdable
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{
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@@ -6,11 +6,11 @@ using System.Xml.Linq;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using Barotrauma.Networking;
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using System.IO;
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using System.Globalization;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class ItemSound
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{
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@@ -644,7 +644,7 @@ namespace Subsurface.Items.Components
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try
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{
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// Get the type of a specified class.
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t = Type.GetType("Subsurface.Items.Components." + type + "", false, true);
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t = Type.GetType("Barotrauma.Items.Components." + type + "", false, true);
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if (t == null)
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{
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if (errorMessages) DebugConsole.ThrowError("Could not find the component ''" + type + "'' (" + file + ")");
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@@ -5,7 +5,7 @@ using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class ItemContainer : ItemComponent
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{
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@@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class ItemLabel : ItemComponent
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{
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@@ -1,6 +1,6 @@
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Ladder : ItemComponent
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{
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@@ -5,7 +5,7 @@ using FarseerPhysics;
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using FarseerPhysics.Dynamics.Joints;
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using Microsoft.Xna.Framework;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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struct LimbPos
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{
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@@ -163,15 +163,6 @@ namespace Subsurface.Items.Components
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break;
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}
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}
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//foreach (MapEntity e in item.linkedTo)
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//{
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// Item linkedItem = e as Item;
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// if (linkedItem == null) continue;
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// linkedItem.SecondaryUse(deltaTime, character);
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//}
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}
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public override bool Pick(Character picker)
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@@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Engine : Powered
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{
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@@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class FabricableItem
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{
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@@ -3,7 +3,7 @@ using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class MiniMap : Powered
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{
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class OxygenGenerator : Powered
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{
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@@ -60,6 +60,8 @@ namespace Subsurface.Items.Components
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powerDownTimer = 0.0f;
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}
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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running = true;
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CurrFlow = Math.Min(voltage, 1.0f) * 50000.0f;
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@@ -5,7 +5,7 @@ using System.Collections.Specialized;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Pump : Powered
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{
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@@ -78,6 +78,8 @@ namespace Subsurface.Items.Components
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if (voltage < minVoltage) return;
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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if (hull2 == null && hull1 == null) return;
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float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
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@@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Radar : Powered
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{
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@@ -4,9 +4,9 @@ using System.Xml.Linq;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using Barotrauma.Networking;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Reactor : Powered
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{
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@@ -106,6 +106,7 @@ namespace Subsurface.Items.Components
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public bool AutoTemp
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{
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get { return autoTemp; }
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set { autoTemp = value; }
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}
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public float ExtraCooling { get; set; }
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@@ -115,7 +116,7 @@ namespace Subsurface.Items.Components
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public float ShutDownTemp
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{
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get { return shutDownTemp; }
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private set { shutDownTemp = MathHelper.Clamp(value, 0.0f, 10000.0f); }
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set { shutDownTemp = MathHelper.Clamp(value, 0.0f, 10000.0f); }
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}
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public Reactor(Item item, XElement element)
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@@ -137,7 +138,7 @@ namespace Subsurface.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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//ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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fissionRate = Math.Min(fissionRate, AvailableFuel);
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@@ -8,7 +8,7 @@ using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Steering : Powered
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Vent : ItemComponent
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{
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@@ -3,7 +3,7 @@ using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class PowerContainer : Powered
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{
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@@ -92,9 +92,6 @@ namespace Subsurface.Items.Components
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//if (item.linkedTo.Count == 0) return;
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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foreach (Connection c in item.Connections)
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{
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foreach (Connection c2 in c.Recipients)
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@@ -106,23 +103,14 @@ namespace Subsurface.Items.Components
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}
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}
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//foreach (MapEntity e in item.linkedTo)
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//{
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// Item it = e as Item;
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// if (it == null) continue;
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// PowerTransfer pt = it.GetComponent<PowerTransfer>();
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// if (pt==null) continue;
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// //gridPower -= pt.PowerConsumption;
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// gridLoad += pt.PowerLoad;
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// //gridPower = -jb.PowerConsumption;
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// //gridLoad = jb.load;
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// break;
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//}
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float gridRate = voltage;
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if (gridRate>minVoltage)
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{
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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}
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//recharge
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if (gridRate >= chargeRate)
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{
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@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Globalization;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class PowerTransfer : Powered
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{
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@@ -3,7 +3,7 @@ using System.Globalization;
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using System.IO;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Powered : ItemComponent
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{
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@@ -8,7 +8,7 @@ using FarseerPhysics.Dynamics.Contacts;
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using FarseerPhysics.Dynamics.Joints;
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using Microsoft.Xna.Framework;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Projectile : ItemComponent
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{
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@@ -11,7 +11,7 @@ using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Rope : ItemComponent
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class AndComponent : ItemComponent
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{
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@@ -5,7 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class Connection
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@@ -4,7 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
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{
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class ConnectionPanel : ItemComponent
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{
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@@ -1,12 +1,12 @@
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
|
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using Subsurface.Lights;
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using Barotrauma.Lights;
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using System;
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using System.IO;
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using System.Xml.Linq;
|
||||
|
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
|
||||
{
|
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class LightComponent : Powered
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{
|
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|
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@@ -1,6 +1,6 @@
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using System.Xml.Linq;
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|
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namespace Subsurface.Items.Components
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namespace Barotrauma.Items.Components
|
||||
{
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class NotComponent : ItemComponent
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{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class OrComponent : AndComponent
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{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class OxygenDetector : ItemComponent
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Xml.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class RegExFindComponent : ItemComponent
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class SignalCheckComponent : ItemComponent
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using System;
|
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using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class WifiComponent : ItemComponent
|
||||
{
|
||||
|
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@@ -6,7 +6,7 @@ using System.Globalization;
|
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using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class Wire : ItemComponent
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using FarseerPhysics;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class Turret : Powered
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class WearableSprite
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
namespace Barotrauma
|
||||
{
|
||||
class FixRequirement
|
||||
{
|
||||
|
||||
@@ -3,10 +3,10 @@ using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Subsurface.Networking;
|
||||
using Barotrauma.Networking;
|
||||
using System;
|
||||
|
||||
namespace Subsurface
|
||||
namespace Barotrauma
|
||||
{
|
||||
class Inventory : Entity
|
||||
{
|
||||
|
||||
@@ -6,14 +6,14 @@ using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Subsurface.Networking;
|
||||
using Barotrauma.Networking;
|
||||
using System;
|
||||
using Subsurface.Items.Components;
|
||||
using Barotrauma.Items.Components;
|
||||
using System.ComponentModel;
|
||||
using System.Collections.ObjectModel;
|
||||
using FarseerPhysics.Dynamics;
|
||||
|
||||
namespace Subsurface
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
public enum ActionType
|
||||
@@ -429,7 +429,17 @@ namespace Subsurface
|
||||
foreach (Item containedItem in containedItems)
|
||||
{
|
||||
if (containedItem == null) continue;
|
||||
if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name)) continue;
|
||||
if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name))
|
||||
{
|
||||
bool tagFound = false;
|
||||
foreach (string targetName in effect.TargetNames)
|
||||
{
|
||||
if (!containedItem.HasTag(targetName)) continue;
|
||||
tagFound = true;
|
||||
break;
|
||||
}
|
||||
if (!tagFound) continue;
|
||||
}
|
||||
|
||||
hasTargets = true;
|
||||
targets.Add(containedItem);
|
||||
@@ -440,30 +450,30 @@ namespace Subsurface
|
||||
}
|
||||
|
||||
|
||||
if (hasTargets)
|
||||
if (!hasTargets) return;
|
||||
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
|
||||
{
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
|
||||
foreach (var pobject in AllPropertyObjects)
|
||||
{
|
||||
foreach (var pobject in AllPropertyObjects)
|
||||
{
|
||||
targets.Add(pobject);
|
||||
}
|
||||
targets.Add(pobject);
|
||||
}
|
||||
//effect.Apply(type, deltaTime, this);
|
||||
//ApplyStatusEffect(effect, type, deltaTime, this);
|
||||
}
|
||||
//effect.Apply(type, deltaTime, this);
|
||||
//ApplyStatusEffect(effect, type, deltaTime, this);
|
||||
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
|
||||
//effect.Apply(type, deltaTime, null, character);
|
||||
//ApplyStatusEffect(effect, type, deltaTime, null, character, limb);
|
||||
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
|
||||
//effect.Apply(type, deltaTime, null, character);
|
||||
//ApplyStatusEffect(effect, type, deltaTime, null, character, limb);
|
||||
|
||||
if (container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(container);
|
||||
//{
|
||||
// effect.Apply(type, deltaTime, container);
|
||||
// //container.ApplyStatusEffect(effect, type, deltaTime, container);
|
||||
//}
|
||||
if (container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(container);
|
||||
//{
|
||||
// effect.Apply(type, deltaTime, container);
|
||||
// //container.ApplyStatusEffect(effect, type, deltaTime, container);
|
||||
//}
|
||||
|
||||
effect.Apply(type, deltaTime, this, targets);
|
||||
}
|
||||
effect.Apply(type, deltaTime, this, targets);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -497,7 +507,7 @@ namespace Subsurface
|
||||
ic.Update(deltaTime, cam);
|
||||
|
||||
ic.PlaySound(ActionType.OnActive, Position);
|
||||
ic.ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
//ic.ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Subsurface.Items.Components;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Subsurface
|
||||
namespace Barotrauma
|
||||
{
|
||||
class ItemInventory : Inventory
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Subsurface
|
||||
namespace Barotrauma
|
||||
{
|
||||
class ItemPrefab : MapEntityPrefab
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface
|
||||
namespace Barotrauma
|
||||
{
|
||||
class RelatedItem
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user