Switch to Barotrauma & too many misc changes to remember
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@@ -49,7 +49,7 @@
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="500" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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@@ -62,16 +62,34 @@
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pickdistance="150"
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price="100">
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<Sprite texture="harpoongun.png" depth="0.5"/>
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<Sprite texture="stunbaton.png" sourcerect="0,12,77,23" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-15,-6" holdangle="100">
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<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg">
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<ParticleEmitter particle="spark" velocitymin="100" velocitymax="200" anglemin="0" anglemax="360" particleamount="10"/>
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</Attack>
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<RequiredItems name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg"/>
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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</ItemContainer>
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</Item>
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<Item
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name="Battery Cell"
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pickdistance="150"
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tags="smallitem,loadable">
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<Sprite texture ="stunbaton.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="15"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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</Items>
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