Switch to Barotrauma & too many misc changes to remember
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@@ -62,7 +62,7 @@
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<Body width="52" height="17"/>
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<Wearable slots="Any,Torso" armorvalue="10.0">
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<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.47,0.48"/>
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<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.52,0.48"/>
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<sprite texture="securitygear.png" limb="RightArm" sourcerect="41,0,21,21" origin="0.5,1.1"/>
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</Wearable>
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@@ -78,7 +78,7 @@
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<Body radius="12"/>
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<Wearable slots="Any,Head" armorvalue="20.0">
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<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.5,1.5"/>
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<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.51,0.9"/>
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</Wearable>
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</Item>
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@@ -41,7 +41,8 @@
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<Sprite texture ="battery.png" depth="0.8"/>
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<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true">
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,-100,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="loadable" Condition="2.0"/>
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</PowerContainer>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -50,7 +51,11 @@
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</StatusEffect>
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power"/>
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</ConnectionPanel>
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</ConnectionPanel>
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<ItemContainer capacity="3" hideitems="true">
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<Containable name="loadable"/>
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</ItemContainer>
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</Item>
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<Item
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@@ -11,7 +11,7 @@
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<Body width="24" height="5"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" health="30.0" Condition="-100.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This, Character" health="30.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg"/>
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</Holdable>
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</Item>
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@@ -26,7 +26,7 @@
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<Body width="9" height="15"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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</Holdable>
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</Item>
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@@ -3,7 +3,7 @@
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linkable="true"
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pickdistance="200">
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<Sprite texture ="pump.png" depth="0.08"/>
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<Sprite texture ="pump.png" depth="0.8"/>
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<Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3">
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<GuiFrame rect="0,0,330,145" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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After Width: | Height: | Size: 2.4 KiB |
@@ -49,7 +49,7 @@
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="500" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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@@ -62,16 +62,34 @@
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pickdistance="150"
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price="100">
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<Sprite texture="harpoongun.png" depth="0.5"/>
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<Sprite texture="stunbaton.png" sourcerect="0,12,77,23" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-15,-6" holdangle="100">
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<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg">
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<ParticleEmitter particle="spark" velocitymin="100" velocitymax="200" anglemin="0" anglemax="360" particleamount="10"/>
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</Attack>
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<RequiredItems name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Attack stun="10.0" sound="Content/Items/Electricity/zap1.ogg"/>
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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</ItemContainer>
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</Item>
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<Item
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name="Battery Cell"
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pickdistance="150"
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tags="smallitem,loadable">
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<Sprite texture ="stunbaton.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="15"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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</Items>
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