(82b78c472) Fixed inability to close the pause menu with Esc when an item interface is open

This commit is contained in:
Joonas Rikkonen
2019-05-06 11:39:49 +03:00
parent 397b99a2ad
commit 836acc0814
4 changed files with 225 additions and 117 deletions
@@ -633,10 +633,14 @@ namespace Barotrauma
}
else if (Tutorial.Initialized && Tutorial.ContentRunning)
{
(GameMain.GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
(GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
}
else if (GUI.PauseMenuOpen)
{
GUI.TogglePauseMenu();
}
else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
{
// Otherwise toggle pausing, unless another window/interface is open.
GUI.TogglePauseMenu();
@@ -647,7 +651,7 @@ namespace Barotrauma
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
(NetworkMember == null || !NetworkMember.GameStarted);
#if !DEBUG || true
#if !DEBUG
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
{
GUI.TogglePauseMenu();