(82b78c472) Fixed inability to close the pause menu with Esc when an item interface is open
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@@ -633,10 +633,14 @@ namespace Barotrauma
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}
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else if (Tutorial.Initialized && Tutorial.ContentRunning)
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{
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(GameMain.GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
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(GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
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}
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else if (GUI.PauseMenuOpen)
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{
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GUI.TogglePauseMenu();
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}
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else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
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&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
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&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
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{
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// Otherwise toggle pausing, unless another window/interface is open.
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GUI.TogglePauseMenu();
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@@ -647,7 +651,7 @@ namespace Barotrauma
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paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG || true
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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{
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GUI.TogglePauseMenu();
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