(3622747f3) Unstable 0.9.705.0
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@@ -42,6 +42,8 @@ namespace Barotrauma
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private Vector2 inventoryExtendButtonOffset, inventoryArrowOffset;
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private int inventoryOpeningOffset;
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private Point prevResolution;
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public const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
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public Vector2[] SlotPositions;
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@@ -120,7 +122,6 @@ namespace Barotrauma
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SlotPositions = new Vector2[SlotTypes.Length];
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CurrentLayout = Layout.Default;
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SetSlotPositions();
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GameMain.Instance.OnResolutionChanged += SetSlotPositions;
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}
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protected override ItemInventory GetActiveEquippedSubInventory(int slotIndex)
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@@ -282,7 +283,9 @@ namespace Barotrauma
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Point slotSize = (SlotSpriteSmall.size * UIScale).ToPoint();
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int bottomOffset = slotSize.Y + spacing * 2 + ContainedIndicatorHeight;
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if (slots == null) CreateSlots();
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prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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if (slots == null) { CreateSlots(); }
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hideButton.Visible = false;
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@@ -539,29 +542,38 @@ namespace Barotrauma
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((selectedSlot != null && selectedSlot.IsSubSlot) || (draggingItem != null && (draggingSlot == null || !draggingSlot.MouseOn())));
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if (CharacterHealth.OpenHealthWindow != null) hoverOnInventory = true;
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if (layout == Layout.Default && hideButton.Visible)
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if (layout == Layout.Default)
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{
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hideButton.AddToGUIUpdateList();
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hideButton.UpdateManually(deltaTime, alsoChildren: true);
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hidePersonalSlotsState = hidePersonalSlots ?
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Math.Min(hidePersonalSlotsState + deltaTime * 5.0f, 1.0f) :
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Math.Max(hidePersonalSlotsState - deltaTime * 5.0f, 0.0f);
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for (int i = 0; i < slots.Length; i++)
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if (hideButton.Visible)
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{
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if (!PersonalSlots.HasFlag(SlotTypes[i])) { continue; }
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if (HidePersonalSlots)
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hideButton.AddToGUIUpdateList();
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hideButton.UpdateManually(deltaTime, alsoChildren: true);
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hidePersonalSlotsState = hidePersonalSlots ?
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Math.Min(hidePersonalSlotsState + deltaTime * 5.0f, 1.0f) :
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Math.Max(hidePersonalSlotsState - deltaTime * 5.0f, 0.0f);
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for (int i = 0; i < slots.Length; i++)
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{
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if (selectedSlot?.Slot == slots[i]) { selectedSlot = null; }
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highlightedSubInventorySlots.RemoveWhere(s => s.Slot == slots[i]);
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if (!PersonalSlots.HasFlag(SlotTypes[i])) { continue; }
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if (HidePersonalSlots)
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{
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if (selectedSlot?.Slot == slots[i]) { selectedSlot = null; }
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highlightedSubInventorySlots.RemoveWhere(s => s.Slot == slots[i]);
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}
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slots[i].DrawOffset = Vector2.Lerp(Vector2.Zero, new Vector2(personalSlotArea.Width, 0.0f), hidePersonalSlotsState);
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}
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slots[i].DrawOffset = Vector2.Lerp(Vector2.Zero, new Vector2(personalSlotArea.Width, 0.0f), hidePersonalSlotsState);
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}
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InventoryToggleContains = InventoryToggleArea.Contains(PlayerInput.MousePosition);
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if (InventoryToggleContains && PlayerInput.PrimaryMouseButtonClicked())
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{
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ToggleInventory();
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}
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}
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if (hoverOnInventory) HideTimer = 0.5f;
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if (HideTimer > 0.0f) HideTimer -= deltaTime;
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if (hoverOnInventory) { HideTimer = 0.5f; }
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if (HideTimer > 0.0f) { HideTimer -= deltaTime; }
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for (int i = 0; i < capacity; i++)
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{
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@@ -1007,8 +1019,13 @@ namespace Barotrauma
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public void DrawThis(SpriteBatch spriteBatch)
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{
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if (!AccessibleWhenAlive && !character.IsDead) return;
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if (slots == null) CreateSlots();
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if (!AccessibleWhenAlive && !character.IsDead) { return; }
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if (slots == null) { CreateSlots(); }
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if (prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight)
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{
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SetSlotPositions();
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}
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if (hideButton != null && hideButton.Visible && !Locked)
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{
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@@ -1033,12 +1050,6 @@ namespace Barotrauma
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}
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GUI.DrawString(spriteBatch, arrowPosition + new Vector2(UIScale * 25, -3 * UIScale), GameMain.Config.KeyBindText(InputType.ToggleInventory), Color.White, font: GUI.HotkeyFont);
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InventoryToggleContains = InventoryToggleArea.Contains(PlayerInput.MousePosition);
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if (InventoryToggleContains && PlayerInput.PrimaryMouseButtonClicked())
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{
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ToggleInventory();
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}
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}
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InventorySlot highlightedQuickUseSlot = null;
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