Water forces aren't applied to disabled bodies, logging sound loading

This commit is contained in:
Regalis
2016-04-22 23:46:36 +03:00
parent e84e72bba6
commit 83081d98c0
2 changed files with 3 additions and 2 deletions

View File

@@ -44,7 +44,8 @@ namespace Barotrauma
{
try
{
oggSound = OggSound.Load(file);
DebugConsole.Log("Loading sound " + file);
oggSound = OggSound.Load(file);
}
catch (Exception e)
{