(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
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+14
-6
@@ -9,13 +9,21 @@ namespace Barotrauma
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{
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public override string DebugTag => "pump water";
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public override bool KeepDivingGearOn => true;
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private readonly IEnumerable<Pump> pumpList;
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private IEnumerable<Pump> pumpList;
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private IEnumerable<Pump> PumpList
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{
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get
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{
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if (pumpList == null)
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{
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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}
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return pumpList;
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}
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}
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public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier, option)
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{
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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}
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: base(character, objectiveManager, priorityModifier, option) { }
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
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@@ -44,7 +52,7 @@ namespace Barotrauma
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}
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return true;
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}
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protected override IEnumerable<Pump> GetList() => pumpList;
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protected override IEnumerable<Pump> GetList() => PumpList;
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protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = true };
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protected override float TargetEvaluation() => targets.Max(t => MathHelper.Lerp(100, 0, t.CurrFlow / t.MaxFlow));
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}
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