(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
This commit is contained in:
+14
-6
@@ -8,13 +8,21 @@ namespace Barotrauma
|
||||
class AIObjectiveChargeBatteries : AIObjectiveLoop<PowerContainer>
|
||||
{
|
||||
public override string DebugTag => "charge batteries";
|
||||
private readonly IEnumerable<PowerContainer> batteryList;
|
||||
private IEnumerable<PowerContainer> batteryList;
|
||||
private IEnumerable<PowerContainer> BatteryList
|
||||
{
|
||||
get
|
||||
{
|
||||
if (batteryList == null)
|
||||
{
|
||||
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
|
||||
}
|
||||
return batteryList;
|
||||
}
|
||||
}
|
||||
|
||||
public AIObjectiveChargeBatteries(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier)
|
||||
: base(character, objectiveManager, priorityModifier, option)
|
||||
{
|
||||
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
|
||||
}
|
||||
: base(character, objectiveManager, priorityModifier, option) { }
|
||||
|
||||
public override bool IsDuplicate(AIObjective otherObjective)
|
||||
{
|
||||
@@ -40,7 +48,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ChargePercentage);
|
||||
protected override IEnumerable<PowerContainer> GetList() => batteryList;
|
||||
protected override IEnumerable<PowerContainer> GetList() => BatteryList;
|
||||
|
||||
protected override AIObjective ObjectiveConstructor(PowerContainer battery)
|
||||
=> new AIObjectiveOperateItem(battery, character, objectiveManager, Option, false, priorityModifier: PriorityModifier) { IsLoop = true };
|
||||
|
||||
+14
-6
@@ -9,13 +9,21 @@ namespace Barotrauma
|
||||
{
|
||||
public override string DebugTag => "pump water";
|
||||
public override bool KeepDivingGearOn => true;
|
||||
private readonly IEnumerable<Pump> pumpList;
|
||||
private IEnumerable<Pump> pumpList;
|
||||
private IEnumerable<Pump> PumpList
|
||||
{
|
||||
get
|
||||
{
|
||||
if (pumpList == null)
|
||||
{
|
||||
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
|
||||
}
|
||||
return pumpList;
|
||||
}
|
||||
}
|
||||
|
||||
public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
|
||||
: base(character, objectiveManager, priorityModifier, option)
|
||||
{
|
||||
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
|
||||
}
|
||||
: base(character, objectiveManager, priorityModifier, option) { }
|
||||
|
||||
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
|
||||
|
||||
@@ -44,7 +52,7 @@ namespace Barotrauma
|
||||
}
|
||||
return true;
|
||||
}
|
||||
protected override IEnumerable<Pump> GetList() => pumpList;
|
||||
protected override IEnumerable<Pump> GetList() => PumpList;
|
||||
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = true };
|
||||
protected override float TargetEvaluation() => targets.Max(t => MathHelper.Lerp(100, 0, t.CurrFlow / t.MaxFlow));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user