(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
This commit is contained in:
+14
-6
@@ -8,13 +8,21 @@ namespace Barotrauma
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class AIObjectiveChargeBatteries : AIObjectiveLoop<PowerContainer>
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{
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public override string DebugTag => "charge batteries";
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private readonly IEnumerable<PowerContainer> batteryList;
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private IEnumerable<PowerContainer> batteryList;
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private IEnumerable<PowerContainer> BatteryList
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{
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get
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{
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if (batteryList == null)
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{
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batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
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}
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return batteryList;
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}
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}
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public AIObjectiveChargeBatteries(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier)
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: base(character, objectiveManager, priorityModifier, option)
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{
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batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
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}
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: base(character, objectiveManager, priorityModifier, option) { }
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public override bool IsDuplicate(AIObjective otherObjective)
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{
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@@ -40,7 +48,7 @@ namespace Barotrauma
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}
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protected override float TargetEvaluation() => targets.Max(t => 100 - t.ChargePercentage);
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protected override IEnumerable<PowerContainer> GetList() => batteryList;
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protected override IEnumerable<PowerContainer> GetList() => BatteryList;
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protected override AIObjective ObjectiveConstructor(PowerContainer battery)
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=> new AIObjectiveOperateItem(battery, character, objectiveManager, Option, false, priorityModifier: PriorityModifier) { IsLoop = true };
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+14
-6
@@ -9,13 +9,21 @@ namespace Barotrauma
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{
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public override string DebugTag => "pump water";
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public override bool KeepDivingGearOn => true;
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private readonly IEnumerable<Pump> pumpList;
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private IEnumerable<Pump> pumpList;
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private IEnumerable<Pump> PumpList
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{
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get
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{
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if (pumpList == null)
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{
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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}
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return pumpList;
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}
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}
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public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier, option)
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{
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pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
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}
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: base(character, objectiveManager, priorityModifier, option) { }
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
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@@ -44,7 +52,7 @@ namespace Barotrauma
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}
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return true;
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}
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protected override IEnumerable<Pump> GetList() => pumpList;
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protected override IEnumerable<Pump> GetList() => PumpList;
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protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = true };
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protected override float TargetEvaluation() => targets.Max(t => MathHelper.Lerp(100, 0, t.CurrFlow / t.MaxFlow));
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}
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@@ -202,6 +202,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -640,6 +640,19 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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networkUpdateTimer -= deltaTime;
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@@ -1220,6 +1220,10 @@ namespace Barotrauma
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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if (!broken)
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
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@@ -755,6 +755,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -162,6 +162,21 @@ namespace Barotrauma
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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if (hit) hitQueue = true;
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held = binding.IsDown();
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if (held) heldQueue = true;
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}
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#endif
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public KeyOrMouse State
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{
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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