diff --git a/Barotrauma/BarotraumaClient/ClientCode.projitems b/Barotrauma/BarotraumaClient/ClientCode.projitems
index e2df0a544..991ce2d39 100644
--- a/Barotrauma/BarotraumaClient/ClientCode.projitems
+++ b/Barotrauma/BarotraumaClient/ClientCode.projitems
@@ -188,6 +188,7 @@
+
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/AI/EnemyAIController.cs b/Barotrauma/BarotraumaClient/Source/Characters/AI/EnemyAIController.cs
index a44a18f66..b20e0e7c8 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/AI/EnemyAIController.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/AI/EnemyAIController.cs
@@ -91,7 +91,7 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
- new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
+ new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.Red);
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/AI/HumanAIController.cs b/Barotrauma/BarotraumaClient/Source/Characters/AI/HumanAIController.cs
index 4204f8957..28686501e 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/AI/HumanAIController.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/AI/HumanAIController.cs
@@ -1,6 +1,5 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
-using System.Linq;
namespace Barotrauma
{
@@ -38,20 +37,16 @@ namespace Barotrauma
var currentOrder = ObjectiveManager.CurrentOrder;
if (currentOrder != null)
{
- GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
- }
- else if (ObjectiveManager.WaitTimer > 0)
- {
- GUI.DrawString(spriteBatch, pos + textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
+ GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
}
var currentObjective = ObjectiveManager.CurrentObjective;
if (currentObjective != null)
{
- GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
- var subObjective = currentObjective.SubObjectives.FirstOrDefault();
+ GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
+ var subObjective = currentObjective.CurrentSubObjective;
if (subObjective != null)
{
- GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
+ GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
}
}
}
@@ -80,8 +75,8 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
- new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
- Color.Blue);
+ new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
+ Color.SkyBlue);
}
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
index bcf133b30..fa30d8a82 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
+ //unconscious/dead characters can't correct their position using AnimController movement
+ // -> we need to correct it manually
+ if (!character.AllowInput)
+ {
+ float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
+ float mainLimbErrorTolerance = 0.1f;
+ //if the main limb is roughly at the correct position and the collider isn't moving (much at least),
+ //don't attempt to correct the position.
+ if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
+ {
+ MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
+ MainLimb.PullJointEnabled = true;
+ }
+ character.SelectedConstruction = character.MemState[0].SelectedItem;
+ }
+
+ if (character.MemState[0].Animation == AnimController.Animation.CPR)
+ {
+ character.AnimController.Anim = AnimController.Animation.CPR;
+ }
+ else if (character.AnimController.Anim == AnimController.Animation.CPR)
+ {
+ character.AnimController.Anim = AnimController.Animation.None;
+ }
+
+ Vector2 newVelocity = Collider.LinearVelocity;
+ Vector2 newPosition = Collider.SimPosition;
+ float newRotation = Collider.Rotation;
+ float newAngularVelocity = Collider.AngularVelocity;
+ Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
+
+ newVelocity = newVelocity.ClampLength(100.0f);
+ if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
+ overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
+
+ Collider.LinearVelocity = newVelocity;
+ Collider.AngularVelocity = newAngularVelocity;
+
+ float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
+ float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
+ if (distSqrd > errorTolerance)
+ {
+ if (distSqrd > 10.0f || !character.AllowInput)
+ {
+ Collider.TargetRotation = newRotation;
+ SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
+ }
+ else
+ {
+ Collider.TargetRotation = newRotation;
+ Collider.TargetPosition = newPosition;
+ Collider.MoveToTargetPosition(true);
+ }
+ }
+
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
-
- if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
- character.MemState.Clear();
+ character.MemLocalState.Clear();
}
- }
-
- partial void ImpactProjSpecific(float impact, Body body)
- {
- float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
-
- if (body.UserData is Limb limb && character.Stun <= 0f)
+ else
{
- if (impact > 3.0f) { PlayImpactSound(limb); }
- }
- else if (body.UserData is Limb || body == Collider.FarseerBody)
- {
- if (!character.IsRemotePlayer && impact > ImpactTolerance)
+ //remove states with a timestamp (there may still timestamp-based states
+ //in the list if the controlled character switches from timestamp-based interpolation to ID-based)
+ character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
+
+ for (int i = 0; i < character.MemLocalState.Count; i++)
{
- SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
+ if (character.Submarine == null)
+ {
+ //transform in-sub coordinates to outside coordinates
+ if (character.MemLocalState[i].Position.Y > lowestSubPos)
+ {
+ character.MemLocalState[i].TransformInToOutside();
+ }
+ }
+ else if (currentHull?.Submarine != null)
+ {
+ //transform outside coordinates to in-sub coordinates
+ if (character.MemLocalState[i].Position.Y < lowestSubPos)
+ {
+ character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
+ }
+ }
+
}
- }
- if (Character.Controlled == character)
- {
- GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
- }
- }
if (character.MemState.Count < 1) return;
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs b/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs
index 34cc2ebeb..a82be27e8 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs
@@ -86,7 +86,7 @@ namespace Barotrauma
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun < 0.1f &&
- (character.SelectedConstruction == null || character.SelectedConstruction.GetComponent() == null))
+ (character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent()?.User != character))
{
character.Inventory.Update(deltaTime, cam);
}
@@ -321,7 +321,7 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
- character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent() != null);
+ character.Inventory.Locked = (character.SelectedConstruction?.GetComponent()?.User == character);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/CharacterInfo.cs b/Barotrauma/BarotraumaClient/Source/Characters/CharacterInfo.cs
index e01a3dd2b..473dd6774 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/CharacterInfo.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/CharacterInfo.cs
@@ -50,7 +50,7 @@ namespace Barotrauma
Job.Name, textColor: Job.Prefab.UIColor, font: font);
}
- if (personalityTrait != null)
+ if (personalityTrait != null && TextManager.Language == "English")
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs b/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs
index 34ebcb336..8442fe1ba 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs
@@ -463,7 +463,7 @@ namespace Barotrauma
return;
}
}
-
+
bool forceAfflictionContainerUpdate = false;
if (updateDisplayedAfflictionsTimer > 0.0f)
{
@@ -505,7 +505,7 @@ namespace Barotrauma
Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
}
-
+
dropItemArea.Visible = !Character.IsDead;
float blurStrength = 0.0f;
@@ -733,7 +733,9 @@ namespace Barotrauma
Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
- if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
+ if (Character.AllowInput && UseHealthWindow &&
+ Character.SelectedConstruction?.GetComponent()?.User != Character &&
+ hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Jobs/JobPrefab.cs b/Barotrauma/BarotraumaClient/Source/Characters/Jobs/JobPrefab.cs
index 1ef7b8cc5..4fc63b3cb 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Jobs/JobPrefab.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Jobs/JobPrefab.cs
@@ -20,7 +20,7 @@ namespace Barotrauma
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
- TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
+ TextManager.Get("Skills"), font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
@@ -30,7 +30,7 @@ namespace Barotrauma
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
- TextManager.Get("Items") + ": ", font: GUI.LargeFont);
+ TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
foreach (string itemName in ItemNames)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
diff --git a/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs b/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs
index 9dd8d9763..2f446ffab 100644
--- a/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs
+++ b/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs
@@ -56,11 +56,11 @@ namespace Barotrauma
}
public ScalableFont(XElement element, GraphicsDevice gd = null)
- : this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd)
+ : this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd, element.GetAttributeBool("dynamicloading", false))
{
}
- public ScalableFont(string filename, uint size, GraphicsDevice gd = null)
+ public ScalableFont(string filename, uint size, GraphicsDevice gd = null, bool dynamicLoading = false)
{
if (Lib == null) Lib = new Library();
this.filename = filename;
@@ -310,6 +310,11 @@ namespace Barotrauma
}
uint charIndex = text[i];
+ if (DynamicLoading && !texCoords.ContainsKey(charIndex))
+ {
+ DynamicRenderAtlas(graphicsDevice, charIndex);
+ }
+
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -344,7 +349,13 @@ namespace Barotrauma
currentPos.Y += baseHeight * 1.8f;
continue;
}
- uint charIndex = text[i];
+
+ uint charIndex = text[i];
+ if (DynamicLoading && !texCoords.ContainsKey(charIndex))
+ {
+ DynamicRenderAtlas(graphicsDevice, charIndex);
+ }
+
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -376,6 +387,10 @@ namespace Barotrauma
continue;
}
uint charIndex = text[i];
+ if (DynamicLoading && !texCoords.ContainsKey(charIndex))
+ {
+ DynamicRenderAtlas(graphicsDevice, charIndex);
+ }
if (texCoords.TryGetValue(charIndex, out GlyphData gd))
{
currentLineX += gd.advance;
@@ -389,6 +404,10 @@ namespace Barotrauma
{
Vector2 retVal = Vector2.Zero;
retVal.Y = baseHeight * 1.8f;
+ if (DynamicLoading && !texCoords.ContainsKey(c))
+ {
+ DynamicRenderAtlas(graphicsDevice, c);
+ }
if (texCoords.TryGetValue(c, out GlyphData gd))
{
retVal.X = gd.advance;
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs
index e49bb3810..41b769390 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs
@@ -166,9 +166,7 @@ namespace Barotrauma
get { return enabled; }
set { enabled = value; }
}
-
- public bool TileSprites;
-
+
private static GUITextBlock toolTipBlock;
public Vector2 Center
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs
index f54b8d28f..2eddac84f 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs
@@ -12,6 +12,10 @@ namespace Barotrauma
private XElement configElement;
+ private GraphicsDevice graphicsDevice;
+
+ private ScalableFont defaultFont;
+
public ScalableFont Font { get; private set; }
public ScalableFont SmallFont { get; private set; }
public ScalableFont LargeFont { get; private set; }
@@ -83,6 +87,26 @@ namespace Barotrauma
}
}
+ ///
+ /// Returns the default font of the currently selected language
+ ///
+ public ScalableFont LoadCurrentDefaultFont()
+ {
+ defaultFont?.Dispose();
+ defaultFont = null;
+ foreach (XElement subElement in configElement.Elements())
+ {
+ switch (subElement.Name.ToString().ToLowerInvariant())
+ {
+ case "font":
+ defaultFont = LoadFont(subElement, graphicsDevice);
+ break;
+ }
+ }
+ return defaultFont;
+ }
+
+
private void RescaleFonts()
{
foreach (XElement subElement in configElement.Elements())
@@ -113,9 +137,10 @@ namespace Barotrauma
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
- string file = GetFontFilePath(element);
- uint size = GetFontSize(element);
- return new ScalableFont(file, size, graphicsDevice);
+ string file = GetFontFilePath(element);
+ uint size = GetFontSize(element);
+ bool dynamicLoading = GetFontDynamicLoading(element);
+ return new ScalableFont(file, size, graphicsDevice, dynamicLoading);
}
private uint GetFontSize(XElement element)
@@ -146,6 +171,20 @@ namespace Barotrauma
return element.GetAttributeString("file", "");
}
+ private bool GetFontDynamicLoading(XElement element)
+ {
+ foreach (XElement subElement in element.Elements())
+ {
+ if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
+ string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
+ if (GameMain.Config.Language.ToLowerInvariant() == language)
+ {
+ return subElement.GetAttributeBool("dynamicloading", false);
+ }
+ }
+ return element.GetAttributeBool("dynamicloading", false);
+ }
+
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs b/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs
index 2ad449123..bcf14a287 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs
@@ -5,15 +5,19 @@ using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.Media;
+using System.Linq;
namespace Barotrauma
{
class LoadingScreen
{
- private Texture2D backgroundTexture, monsterTexture, titleTexture;
+ private Texture2D backgroundTexture;
private RenderTarget2D renderTarget;
+ private Sprite languageSelectionCursor;
+ private ScalableFont languageSelectionFont;
+
private Video splashScreen;
public Video SplashScreen
{
@@ -37,35 +41,6 @@ namespace Barotrauma
private string selectedTip;
- public Vector2 CenterPosition;
-
- public Vector2 TitlePosition;
-
- private object loadMutex = new object();
- private float? loadState;
-
- public Vector2 TitleSize
- {
- get
- {
- lock (loadMutex)
- {
- return splashScreen;
- }
- }
- set
- {
- lock (loadMutex)
- {
- splashScreen = value;
- }
- }
- }
-
- private float state;
-
- private string selectedTip;
-
public Vector2 BackgroundPosition;
public Vector2 TitlePosition;
@@ -99,11 +74,17 @@ namespace Barotrauma
}
public bool WaitForLanguageSelection
+ {
+ get;
+ set;
+ }
+
+ public LoadingScreen(GraphicsDevice graphics)
{
backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
- GameMain.Instance.OnResolutionChanged += () =>
+ GameMain.Instance.OnResolutionChanged += () =>
{
renderTarget?.Dispose();
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -120,7 +101,7 @@ namespace Barotrauma
try
{
DrawSplashScreen(spriteBatch);
- if (SplashScreen!=null && SplashScreen.IsPlaying) return;
+ if (SplashScreen != null && SplashScreen.IsPlaying) return;
}
catch (Exception e)
{
@@ -128,20 +109,27 @@ namespace Barotrauma
GameMain.Config.EnableSplashScreen = false;
}
}
-
+
+ var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
+ Sprite titleSprite = null;
+ if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
+ {
+ titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
+ }
+
drawn = true;
graphics.SetRenderTarget(renderTarget);
- Scale = GameMain.GraphicsHeight / 1500.0f;
+ float backgroundScale = GameMain.GraphicsHeight / 1500.0f;
+ float titleScale = MathHelper.SmoothStep(0.8f, 1.0f, state / 10.0f) * GameMain.GraphicsHeight / 1000.0f;
state += deltaTime;
if (DrawLoadingText)
{
- CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
- TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
- TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
+ BackgroundPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight * 0.45f);
+ TitlePosition = new Vector2(GameMain.GraphicsWidth * 0.5f, GameMain.GraphicsHeight * 0.45f);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
@@ -149,16 +137,10 @@ namespace Barotrauma
spriteBatch.Draw(backgroundTexture, BackgroundPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
- Scale * 1.5f, SpriteEffects.None, 0.2f);
-
- spriteBatch.Draw(monsterTexture,
- CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
- Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.1f);
-
- spriteBatch.Draw(titleTexture,
- TitlePosition, null,
- Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
-
+ backgroundScale * 1.5f, SpriteEffects.None, 0.2f);
+
+ titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
+
spriteBatch.End();
graphics.SetRenderTarget(null);
@@ -171,10 +153,6 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
- spriteBatch.Draw(titleTexture,
- TitlePosition, null,
- Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
-
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
if (WaitForLanguageSelection)
@@ -219,6 +197,28 @@ namespace Barotrauma
spriteBatch.End();
}
+ private void DrawLanguageSelectionPrompt(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
+ {
+ if (languageSelectionFont == null)
+ {
+ languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
+ }
+ if (languageSelectionCursor == null)
+ {
+ languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
+ }
+
+ Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
+ Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
+ foreach (string language in TextManager.AvailableLanguages)
+ {
+ languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
+ textPos += textSpacing;
+ }
+
+ languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
+ }
+
private void DrawSplashScreen(SpriteBatch spriteBatch)
{
if (SplashScreen != null)
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs b/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs
index ea9adc6f3..be069e5da 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs
@@ -141,7 +141,7 @@ namespace Barotrauma
}
currentVideo = CreateVideo(scaledVideoResolution);
- title.Text = TextManager.Get(contentId);
+ title.Text = textSettings != null ? TextManager.Get(contentId) : string.Empty;
textContent.Text = textSettings != null ? textSettings.Text : string.Empty;
objectiveText.Text = objective;
diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs
index ef1c7274f..f7b623682 100644
--- a/Barotrauma/BarotraumaClient/Source/GameMain.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs
@@ -178,7 +178,6 @@ namespace Barotrauma
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
-
PerformanceCounter = new PerformanceCounter();
IsFixedTimeStep = false;
@@ -322,6 +321,11 @@ namespace Barotrauma
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
}
+ while (TitleScreen.WaitForLanguageSelection)
+ {
+ yield return CoroutineStatus.Running;
+ }
+
SoundManager = new Sounds.SoundManager();
SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
@@ -370,11 +374,9 @@ namespace Barotrauma
InitUserStats();
yield return CoroutineStatus.Running;
-
-
+
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
- WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
TitleScreen.LoadState = 1.0f;
yield return CoroutineStatus.Running;
@@ -525,7 +527,7 @@ namespace Barotrauma
protected override void UnloadContent()
{
Video.Close();
- SoundManager.Dispose();
+ SoundManager?.Dispose();
}
///
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
index 8b52b1fd9..0289f5e3d 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
- if (GameMain.Client != null)
+ if (!isSinglePlayer)
{
- //let the server create random conversations in MP
+ DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
- List availableSpeakers = Character.CharacterList.FindAll(c =>
- c.AIController is HumanAIController &&
- !c.IsDead &&
- c.SpeechImpediment <= 100.0f);
- pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
- }
+ if (string.IsNullOrEmpty(text)) { return; }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break;
}
}
+ ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -199,7 +195,6 @@ namespace Barotrauma
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
- HumanAIController.RefreshTargets(Character.Controlled, order, Character.Controlled.CurrentHull);
return true;
},
UserData = order,
@@ -243,24 +238,27 @@ namespace Barotrauma
public IEnumerable GetCharacters()
{
- if (characterInfos.Contains(characterInfo))
- {
- DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
- return;
- }
+ if (character?.Inventory == null) return null;
- characterInfos.Add(characterInfo);
+ var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent() != null);
+ if (radioItem == null) return null;
+ if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
+
+ return radioItem.GetComponent();
}
public IEnumerable GetCharacterInfos()
{
- if (character == null)
+ if (GameMain.Client != null)
{
- DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
+ //let the server create random conversations in MP
return;
}
- characters.Remove(character);
- if (removeInfo) characterInfos.Remove(character.Info);
+ List availableSpeakers = Character.CharacterList.FindAll(c =>
+ c.AIController is HumanAIController &&
+ !c.IsDead &&
+ c.SpeechImpediment <= 100.0f);
+ pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
public void AddCharacter(Character character)
@@ -634,183 +632,9 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
- var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
- {
- UserData = character,
- Color = frame.Color,
- SelectedColor = frame.SelectedColor,
- HoverColor = frame.HoverColor,
- ToolTip = characterToolTip
- };
-
- var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
- "GUISoundIcon")
- {
- UserData = "soundicon",
- CanBeFocused = false,
- Visible = true
- };
- soundIcon.Color = new Color(soundIcon.Color, 0.0f);
- new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
- "GUISoundIconDisabled")
- {
- UserData = "soundicondisabled",
- CanBeFocused = true,
- Visible = false
- };
-
- if (isSinglePlayer)
- {
- characterArea.OnClicked = CharacterClicked;
- }
- else
- {
- characterArea.CanBeFocused = false;
- characterArea.CanBeSelected = false;
- }
-
- var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
- onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
- {
- CanBeFocused = false,
- HoverColor = Color.White,
- SelectedColor = Color.White,
- ToolTip = characterToolTip
- };
-
- var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
- characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
- character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
- {
- Color = frame.Color,
- HoverColor = Color.Transparent,
- SelectedColor = Color.Transparent,
- CanBeFocused = false,
- ToolTip = characterToolTip,
- AutoScale = true
- };
-
- //---------------- order buttons ----------------
-
- var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
- { AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
- isHorizontal: true, childAnchor: Anchor.CenterLeft)
- {
- AbsoluteSpacing = (int)(10 * GUI.Scale),
- UserData = "orderbuttons",
- CanBeFocused = false
- };
-
- //listbox for holding the orders inappropriate for this character
- //(so we can easily toggle their visibility)
- var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
- {
- ScrollBarEnabled = false,
- ScrollBarVisible = false,
- Enabled = false,
- Spacing = spacing,
- ClampMouseRectToParent = false
- };
- wrongOrderList.Content.ClampMouseRectToParent = false;
-
- for (int i = 0; i < orders.Count; i++)
- {
- var order = orders[i];
- if (order.TargetAllCharacters) continue;
-
- RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
- wrongOrderList.Content.RectTransform :
- orderButtonFrame.RectTransform;
-
- var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
- style: null)
- {
- UserData = order
- };
-
- new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
- {
- Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
- HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
- PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
- UserData = "selected",
- CanBeFocused = false,
- Visible = false
- };
-
- var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
- img.Scale = iconSize / (float)img.SourceRect.Width;
- img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
- img.ToolTip = order.Name;
- img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
-
- btn.OnClicked += (GUIButton button, object userData) =>
- {
- if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
-
- if (btn.GetChildByUserData("selected").Visible)
- {
- SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
- }
- else
- {
- if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
- {
- CreateOrderTargetFrame(button, character, order);
- }
- else
- {
- SetCharacterOrder(character, order, null, Character.Controlled);
- }
- }
- return true;
- };
- btn.UserData = order;
- btn.ToolTip = order.Name;
-
- //divider between different groups of orders
- if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
- {
- //TODO: divider sprite
- new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
- }
- }
-
- var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
- "", style: "UIToggleButton")
- {
- UserData = "togglewrongorder",
- CanBeFocused = false
- };
-
- wrongOrderList.RectTransform.NonScaledSize = new Point(
- wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
- wrongOrderList.RectTransform.NonScaledSize.Y);
- wrongOrderList.RectTransform.SetAsLastChild();
-
- new GUIFrame(new RectTransform(new Point(
- wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
- wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
- style: null)
- {
- CanBeFocused = false
- };
-
- //scale to fit the content
- orderButtonFrame.RectTransform.NonScaledSize = new Point(
- orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
- orderButtonFrame.RectTransform.NonScaledSize.Y);
-
- frame.RectTransform.NonScaledSize = new Point(
- characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
- frame.RectTransform.NonScaledSize.Y);
-
- characterListBox.RectTransform.NonScaledSize = new Point(
- characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
- characterListBox.RectTransform.NonScaledSize.Y);
- characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
- characterListBox.UpdateScrollBarSize();
- return frame;
+ soundIcon.Visible = !muted && !mutedLocally;
+ soundIconDisabled.Visible = muted || mutedLocally;
+ soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
private IEnumerable