Some refactoring: made PosInfo a class and moved character-specific fields to a "CharacterStateInfo" subclass
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@@ -198,17 +198,6 @@ namespace Barotrauma
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get { return Submarine == null ? cursorPosition : cursorPosition + Submarine.Position; }
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}
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public List<PosInfo> MemPos
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{
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get { return memPos; }
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}
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public List<PosInfo> MemLocalPos
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{
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get { return memLocalPos; }
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}
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public Character ClosestCharacter
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{
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get { return closestCharacter; }
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@@ -843,9 +832,9 @@ namespace Barotrauma
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}
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else if (GameMain.Client != null && Character.controlled != this)
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{
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if (memPos.Count > 0)
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if (memState.Count > 0)
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{
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AnimController.TargetDir = memPos[0].Direction;
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AnimController.TargetDir = memState[0].Direction;
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}
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}
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@@ -1547,7 +1536,7 @@ namespace Barotrauma
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if (aiTarget != null) aiTarget.Draw(spriteBatch);
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}
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if (memPos != null && memPos.Count > 0 && controlled == this)
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/*if (memPos != null && memPos.Count > 0 && controlled == this)
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{
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PosInfo serverPos = memPos.Last();
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Vector2 remoteVec = ConvertUnits.ToDisplayUnits(serverPos.Position);
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@@ -1559,8 +1548,8 @@ namespace Barotrauma
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PosInfo localPos = memLocalPos.Find(m => m.ID == serverPos.ID);
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int mpind = memLocalPos.FindIndex(lp => lp.ID == localPos.ID);
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PosInfo? localPos1 = mpind > 0 ? memLocalPos[mpind - 1] : (PosInfo?)null;
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PosInfo? localPos2 = mpind < memLocalPos.Count-1 ? memLocalPos[mpind + 1] : (PosInfo?)null;
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PosInfo localPos1 = mpind > 0 ? memLocalPos[mpind - 1] : null;
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PosInfo localPos2 = mpind < memLocalPos.Count-1 ? memLocalPos[mpind + 1] : null;
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Vector2 localVec = ConvertUnits.ToDisplayUnits(localPos.Position);
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Vector2 localVec1 = localPos1 != null ? ConvertUnits.ToDisplayUnits(((PosInfo)localPos1).Position) : Vector2.Zero;
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@@ -1578,7 +1567,7 @@ namespace Barotrauma
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//GUI.DrawLine(spriteBatch, remoteVec, localVec, Color.Yellow, 0, 10);
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if (localPos1 != null) GUI.DrawLine(spriteBatch, remoteVec, localVec1, Color.Lime, 0, 2);
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if (localPos2 != null) GUI.DrawLine(spriteBatch, remoteVec + Vector2.One, localVec2 + Vector2.One, Color.Red, 0, 2);
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}
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}*/
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Vector2 mouseDrawPos = CursorWorldPosition;
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mouseDrawPos.Y = -mouseDrawPos.Y;
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