(24bcea40e) Fix the ai checks about door buttons. Don't aim at targets that cannot be seen.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:25:52 +03:00
parent bd4b3bd7f9
commit 812598774e
11 changed files with 268 additions and 176 deletions
@@ -330,24 +330,22 @@ namespace Barotrauma
{
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
character.CursorPosition = Enemy.Position;
float engageDistance = 500;
if (squaredDistance > engageDistance * engageDistance) { return; }
bool canSeeTarget = character.CanSeeCharacter(Enemy);
if (!canSeeTarget && character.CurrentHull != Enemy.CurrentHull) { return; }
if (Weapon.RequireAimToUse)
{
bool isOperatingButtons = false;
float engageDistance = 500;
if (SteeringManager == PathSteering)
{
var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
var buttons = door.Item.GetComponents<Controller>();
if (buttons.None())
{
buttons = door.Item.GetConnectedComponents<Controller>(true);
}
isOperatingButtons = buttons.Any();
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons && character.SelectedConstruction == null && (Enemy.CurrentHull == character.CurrentHull || squaredDistance < engageDistance * engageDistance))
if (!isOperatingButtons && character.SelectedConstruction == null)
{
character.SetInput(InputType.Aim, false, true);
}
@@ -102,12 +102,7 @@ namespace Barotrauma
var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
var buttons = door.Item.GetComponents<Controller>();
if (buttons.None())
{
buttons = door.Item.GetConnectedComponents<Controller>(true);
}
isOperatingButtons = buttons.Any();
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
@@ -350,12 +350,7 @@ namespace Barotrauma.Items.Components
var door = indoorSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
var buttons = door.Item.GetComponents<Controller>();
if (buttons.None())
{
buttons = door.Item.GetConnectedComponents<Controller>(true);
}
isOperatingButtons = buttons.Any();
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
@@ -867,6 +867,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -1360,6 +1360,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -778,6 +778,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get
@@ -162,21 +162,6 @@ namespace Barotrauma
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();