(a00338777) v0.9.2.1

This commit is contained in:
Joonas Rikkonen
2019-08-26 19:58:19 +03:00
parent 0f63da27b2
commit 80698b58b0
311 changed files with 11763 additions and 4507 deletions
@@ -56,11 +56,9 @@ namespace Barotrauma.Items.Components
public MeleeWeapon(Item item, XElement element)
: base(item, element)
{
//throwForce = ToolBox.GetAttributeFloat(element, "throwforce", 1.0f);
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "attack") continue;
if (subElement.Name.ToString().ToLowerInvariant() != "attack") { continue; }
attack = new Attack(subElement, item.Name + ", MeleeWeapon");
}
item.IsShootable = true;
@@ -70,23 +68,22 @@ namespace Barotrauma.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
if (character == null || reloadTimer > 0.0f) return false;
if (Item.RequireAimToUse && !character.IsKeyDown(InputType.Aim) || hitting) return false;
if (character == null || reloadTimer > 0.0f) { return false; }
if (Item.RequireAimToUse && !character.IsKeyDown(InputType.Aim) || hitting) { return false; }
//don't allow hitting if the character is already hitting with another weapon
for (int i = 0; i < 2; i++ )
{
if (character.SelectedItems[i] == null || character.SelectedItems[i] == Item) continue;
if (character.SelectedItems[i] == null || character.SelectedItems[i] == Item) { continue; }
var otherWeapon = character.SelectedItems[i].GetComponent<MeleeWeapon>();
if (otherWeapon == null) continue;
if (otherWeapon.hitting) return false;
if (otherWeapon == null) { continue; }
if (otherWeapon.hitting) { return false; }
}
SetUser(character);
if (hitPos < MathHelper.PiOver4) return false;
if (hitPos < MathHelper.PiOver4) { return false; }
reloadTimer = reload;
@@ -94,21 +91,20 @@ namespace Barotrauma.Items.Components
item.body.FarseerBody.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall;
item.body.FarseerBody.OnCollision += OnCollision;
foreach (Limb l in character.AnimController.Limbs)
if (!character.AnimController.InWater)
{
//item.body.FarseerBody.IgnoreCollisionWith(l.body.FarseerBody);
if (character.AnimController.InWater) continue;
if (l.type == LimbType.LeftFoot || l.type == LimbType.LeftThigh || l.type == LimbType.LeftLeg) continue;
if (l.type == LimbType.Head || l.type == LimbType.Torso)
foreach (Limb l in character.AnimController.Limbs)
{
l.body.ApplyLinearImpulse(new Vector2(character.AnimController.Dir * 7.0f, -4.0f));
if (l.type == LimbType.LeftFoot || l.type == LimbType.LeftThigh || l.type == LimbType.LeftLeg) { continue; }
if (l.type == LimbType.Head || l.type == LimbType.Torso)
{
l.body.ApplyLinearImpulse(new Vector2(character.AnimController.Dir * 7.0f, -4.0f));
}
else
{
l.body.ApplyLinearImpulse(new Vector2(character.AnimController.Dir * 5.0f, -2.0f));
}
}
else
{
l.body.ApplyLinearImpulse(new Vector2(character.AnimController.Dir * 5.0f, -2.0f));
}
}
hitting = true;
@@ -121,7 +117,6 @@ namespace Barotrauma.Items.Components
public override void Drop(Character dropper)
{
base.Drop(dropper);
hitting = false;
hitPos = 0.0f;
}
@@ -133,17 +128,17 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) IsActive = false;
if (!item.body.Enabled) { return; }
if (!picker.HasSelectedItem(item)) { IsActive = false; }
reloadTimer -= deltaTime;
if (reloadTimer < 0) { reloadTimer = 0; }
if (!picker.IsKeyDown(InputType.Aim) && !hitting) hitPos = 0.0f;
if (!picker.IsKeyDown(InputType.Aim) && !hitting) { hitPos = 0.0f; }
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
if (item.body.Dir != picker.AnimController.Dir) Flip();
if (item.body.Dir != picker.AnimController.Dir) { Flip(); }
AnimController ac = picker.AnimController;
@@ -236,16 +231,16 @@ namespace Barotrauma.Items.Components
if (f2.Body.UserData is Limb)
{
targetLimb = (Limb)f2.Body.UserData;
if (targetLimb.IsSevered || targetLimb.character == null) return false;
if (targetLimb.IsSevered || targetLimb.character == null) { return false; }
targetCharacter = targetLimb.character;
if (targetCharacter == picker) return false;
if (targetCharacter == picker){ return false; }
if (AllowHitMultiple)
{
if (hitTargets.Contains(targetCharacter)) return false;
if (hitTargets.Contains(targetCharacter)) { return false; }
}
else
{
if (hitTargets.Any(t => t is Character)) return false;
if (hitTargets.Any(t => t is Character)) { return false; }
}
hitTargets.Add(targetCharacter);
}
@@ -256,11 +251,11 @@ namespace Barotrauma.Items.Components
targetLimb = targetCharacter.AnimController.GetLimb(LimbType.Torso); //Otherwise armor can be bypassed in strange ways
if (AllowHitMultiple)
{
if (hitTargets.Contains(targetCharacter)) return false;
if (hitTargets.Contains(targetCharacter)) { return false; }
}
else
{
if (hitTargets.Any(t => t is Character)) return false;
if (hitTargets.Any(t => t is Character)) { return false; }
}
hitTargets.Add(targetCharacter);
}
@@ -269,11 +264,11 @@ namespace Barotrauma.Items.Components
targetStructure = (Structure)f2.Body.UserData;
if (AllowHitMultiple)
{
if (hitTargets.Contains(targetStructure)) return true;
if (hitTargets.Contains(targetStructure)) { return true; }
}
else
{
if (hitTargets.Any(t => t is Structure)) return true;
if (hitTargets.Any(t => t is Structure)) { return true; }
}
hitTargets.Add(targetStructure);
}
@@ -303,8 +298,8 @@ namespace Barotrauma.Items.Components
return false;
}
}
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) return true;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return true; }
#if SERVER
if (GameMain.Server != null && targetCharacter != null) //TODO: Log structure hits