(a00338777) v0.9.2.1

This commit is contained in:
Joonas Rikkonen
2019-08-26 19:58:19 +03:00
parent 0f63da27b2
commit 80698b58b0
311 changed files with 11763 additions and 4507 deletions
@@ -36,6 +36,8 @@ namespace Barotrauma
private List<ScriptedEventSet> selectedEventSets;
private EventManagerSettings settings;
private readonly bool isClient;
public float CurrentIntensity
{
@@ -51,13 +53,15 @@ namespace Barotrauma
{
events = new List<ScriptedEvent>();
selectedEventSets = new List<ScriptedEventSet>();
isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
}
public bool Enabled = true;
public void StartRound(Level level)
{
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) return;
if (isClient) { return; }
var suitableSettings = EventManagerSettings.List.FindAll(s =>
level.Difficulty >= s.MinLevelDifficulty &&
@@ -193,13 +197,13 @@ namespace Barotrauma
public void Update(float deltaTime)
{
if (!Enabled) return;
if (!Enabled) { return; }
//clients only calculate the intensity but don't create any events
//(the intensity is used for controlling the background music)
CalculateCurrentIntensity(deltaTime);
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) return;
if (isClient) { return; }
roundDuration += deltaTime;