(a00338777) v0.9.2.1
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@@ -21,7 +21,7 @@ namespace Barotrauma
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/// <summary>
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/// Probability for the affliction to be applied. Used by attacks.
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/// </summary>
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public float ApplyProbability;
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public float ApplyProbability = 1.0f;
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/// <summary>
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/// Which character gave this affliction
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+26
-3
@@ -9,6 +9,10 @@ namespace Barotrauma
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{
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private float invertControlsCooldown = 60.0f;
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private float stunCoolDown = 60.0f;
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private float invertControlsTimer;
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private float invertControlsToggleTimer;
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public AfflictionSpaceHerpes(AfflictionPrefab prefab, float strength) : base(prefab, strength)
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{
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}
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@@ -25,10 +29,29 @@ namespace Barotrauma
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//invert controls every 126-234 seconds when strength is close to 0
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//every 56-104 seconds when strength is close to 100
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invertControlsCooldown = (180.0f - Strength) * Rand.Range(0.7f, 1.3f);
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var invertControlsAffliction = AfflictionPrefab.List.Find(ap => ap.Identifier == "invertcontrols");
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float invertControlsDuration = MathHelper.Lerp(10.0f, 60.0f, Strength / 100.0f) * Rand.Range(0.7f, 1.3f);
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characterHealth.ApplyAffliction(null, new Affliction(invertControlsAffliction, invertControlsDuration));
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invertControlsTimer = MathHelper.Lerp(10.0f, 60.0f, Strength / 100.0f) * Rand.Range(0.7f, 1.3f);
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}
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else if (invertControlsTimer > 0.0f)
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{
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//randomly toggle inverted controls on/off every 5 seconds
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invertControlsToggleTimer -= deltaTime;
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if (invertControlsToggleTimer <= 0.0f)
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{
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invertControlsToggleTimer = 5.0f;
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if (Rand.Range(0.0f, 1.0f) < 0.5f)
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{
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characterHealth.ReduceAffliction(null, "invertcontrols", 100);
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}
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else
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{
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var invertControlsAffliction = AfflictionPrefab.List.Find(ap => ap.Identifier == "invertcontrols");
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characterHealth.ApplyAffliction(null, new Affliction(invertControlsAffliction, 5.0f));
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}
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}
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invertControlsTimer -= deltaTime;
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}
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if (Strength > 50.0f)
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{
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