(a00338777) v0.9.2.1
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+2
-2
@@ -96,8 +96,8 @@ namespace Barotrauma
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public virtual AnimationType AnimationType { get; protected set; }
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public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType.ToString()}";
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public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null) =>
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$"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName, animType)}.xml";
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public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null)
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=> Path.Combine(GetFolder(speciesName, contentPackage), $"{GetDefaultFileName(speciesName, animType)}.xml");
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public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
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{
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+2
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@@ -66,7 +66,8 @@ namespace Barotrauma
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.Concat(Joints.Select(j => j as RagdollSubParams)));
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public static string GetDefaultFileName(string speciesName) => $"{speciesName.CapitaliseFirstInvariant()}DefaultRagdoll";
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public static string GetDefaultFile(string speciesName, ContentPackage contentPackage = null) => $"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName)}.xml";
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public static string GetDefaultFile(string speciesName, ContentPackage contentPackage = null)
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=> Path.Combine(GetFolder(speciesName, contentPackage), $"{GetDefaultFileName(speciesName)}.xml");
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private static readonly object[] dummyParams = new object[]
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{
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@@ -1324,7 +1324,7 @@ namespace Barotrauma
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private void CheckBodyInRest(float deltaTime)
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{
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if (Collider.LinearVelocity.LengthSquared() > 0.01f || character.SelectedBy != null || !character.IsDead)
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if (InWater || Collider.LinearVelocity.LengthSquared() > 0.01f || character.SelectedBy != null || !character.IsDead)
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{
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bodyInRestTimer = 0.0f;
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foreach (Limb limb in Limbs)
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@@ -1383,10 +1383,12 @@ namespace Barotrauma
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private bool CheckValidity(PhysicsBody body)
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{
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string errorMsg = null;
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string bodyName = body.UserData is Limb ? "Limb" : "Collider";
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string bodyName = body.UserData is Limb limb ?
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"Limb (" + limb.type + ")" :
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"Collider";
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if (!MathUtils.IsValid(body.SimPosition) || Math.Abs(body.SimPosition.X) > 1e10f || Math.Abs(body.SimPosition.Y) > 1e10f)
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{
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errorMsg = bodyName+ " position invalid (" + body.SimPosition + ", character: " + character.Name + "), resetting the ragdoll.";
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errorMsg = bodyName + " position invalid (" + body.SimPosition + ", character: " + character.Name + "), resetting the ragdoll.";
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}
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else if (!MathUtils.IsValid(body.LinearVelocity) || Math.Abs(body.LinearVelocity.X) > 1000f || Math.Abs(body.LinearVelocity.Y) > 1000f)
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{
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@@ -1426,10 +1428,10 @@ namespace Barotrauma
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{
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Collider.SetTransform(Vector2.Zero, 0.0f);
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}
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foreach (Limb limb in Limbs)
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foreach (Limb otherLimb in Limbs)
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{
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limb.body.SetTransform(Collider.SimPosition, 0.0f);
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limb.body.ResetDynamics();
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otherLimb.body.SetTransform(Collider.SimPosition, 0.0f);
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otherLimb.body.ResetDynamics();
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}
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SetInitialLimbPositions();
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return false;
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