(a00338777) v0.9.2.1

This commit is contained in:
Joonas Rikkonen
2019-08-26 19:58:19 +03:00
parent 0f63da27b2
commit 80698b58b0
311 changed files with 11763 additions and 4507 deletions
@@ -14,7 +14,9 @@ namespace Barotrauma
private float waitUntilPathUnreachable;
private bool getDivingGearIfNeeded;
public Func<bool> customCondition;
public Func<bool> requiredCondition;
public Func<PathNode, bool> startNodeFilter;
public Func<PathNode, bool> endNodeFilter;
public bool followControlledCharacter;
public bool mimic;
@@ -137,7 +139,12 @@ namespace Barotrauma
currTargetSimPos -= diff;
}
}
character.AIController.SteeringManager.SteeringSeek(currTargetSimPos);
if (PathSteering != null)
{
PathSteering.startNodeFilter = startNodeFilter;
PathSteering.endNodeFilter = endNodeFilter;
}
SteeringManager.SteeringSeek(currTargetSimPos);
if (SteeringManager != PathSteering)
{
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation));
@@ -191,7 +198,7 @@ namespace Barotrauma
}
else if (closeEnough)
{
if (customCondition == null || customCondition())
if (requiredCondition == null || requiredCondition())
{
if (Target is Item item)
{
@@ -218,7 +225,7 @@ namespace Barotrauma
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? i.InteractDistance * 0.9f : 0;
float interactionDistance = Target is Item i ? i.InteractDistance + Math.Max(i.Rect.Width, i.Rect.Height) / 2 : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}