(a00338777) v0.9.2.1

This commit is contained in:
Joonas Rikkonen
2019-08-26 19:58:19 +03:00
parent 0f63da27b2
commit 80698b58b0
311 changed files with 11763 additions and 4507 deletions
@@ -14,11 +14,6 @@ namespace Barotrauma
get;
private set;
}
/// <summary>
/// Use as a minimum or static sight range.
/// </summary>
public static float StaticSightRange = 3000;
private float soundRange;
private float sightRange;
@@ -75,7 +70,7 @@ namespace Barotrauma
public bool Enabled = true;
public float MinSoundRange, MinSightRange;
public float MaxSoundRange = float.MaxValue, MaxSightRange = float.MaxValue;
public float MaxSoundRange = 100000, MaxSightRange = 100000;
public TargetType Type { get; private set; }
@@ -128,8 +123,8 @@ namespace Barotrauma
{
SightRange = element.GetAttributeFloat("sightrange", 0.0f);
SoundRange = element.GetAttributeFloat("soundrange", 0.0f);
MinSightRange = element.GetAttributeFloat("minsightrange", SightRange);
MinSoundRange = element.GetAttributeFloat("minsoundrange", SoundRange);
MinSightRange = element.GetAttributeFloat("minsightrange", 0f);
MinSoundRange = element.GetAttributeFloat("minsoundrange", 0f);
MaxSightRange = element.GetAttributeFloat("maxsightrange", SightRange);
MaxSoundRange = element.GetAttributeFloat("maxsoundrange", SoundRange);
FadeOutTime = element.GetAttributeFloat("fadeouttime", FadeOutTime);
@@ -142,15 +137,9 @@ namespace Barotrauma
}
}
public AITarget(Entity e, float sightRange = -1, float soundRange = 0)
public AITarget(Entity e)
{
Entity = e;
if (sightRange < 0)
{
sightRange = StaticSightRange;
}
SightRange = sightRange;
SoundRange = soundRange;
List.Add(this);
}
@@ -109,9 +109,9 @@ namespace Barotrauma
private Dictionary<AITarget, AITargetMemory> targetMemories;
//the eyesight of the NPC (0.0 = blind, 1.0 = sees every target within sightRange)
private float sight;
public float sight;
//how far the NPC can hear targets from (0.0 = deaf, 1.0 = hears every target within soundRange)
private float hearing;
public float hearing;
private float colliderSize;
@@ -270,11 +270,14 @@ namespace Barotrauma
return null;
}
public override void SelectTarget(AITarget target)
public override void SelectTarget(AITarget target) => SelectTarget(target, 100);
public void SelectTarget(AITarget target, float priority)
{
SelectedAiTarget = target;
selectedTargetMemory = GetTargetMemory(target);
targetValue = 100.0f;
selectedTargetMemory.Priority = priority;
targetValue = priority;
}
public override void Update(float deltaTime)
@@ -985,7 +988,7 @@ namespace Barotrauma
var aiTarget = wallTarget.Structure.AiTarget;
if (aiTarget != null && SelectedAiTarget != aiTarget)
{
SelectTarget(aiTarget);
SelectTarget(aiTarget, GetTargetMemory(SelectedAiTarget).Priority);
}
}
if (SelectedAiTarget.Entity is IDamageable damageTarget)
@@ -370,7 +370,7 @@ namespace Barotrauma
if (item.CurrentHull != hull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item, Character))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
if (item.Repairables.All(r => item.ConditionPercentage > r.ShowRepairUIThreshold)) { continue; }
AddTargets<AIObjectiveRepairItems, Item>(Character, item);
if (newOrder == null)
{
@@ -640,7 +640,7 @@ namespace Barotrauma
if (item.CurrentHull != hull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item, character))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
if (item.Repairables.All(r => item.ConditionPercentage > r.ShowRepairUIThreshold)) { continue; }
AddTargets<AIObjectiveRepairItems, Item>(character, item);
}
}
@@ -142,6 +142,9 @@ namespace Barotrauma
IsPathDirty = false;
}
public Func<PathNode, bool> startNodeFilter;
public Func<PathNode, bool> endNodeFilter;
protected override Vector2 DoSteeringSeek(Vector2 target, float weight)
{
bool needsNewPath = currentPath != null && currentPath.Unreachable || Vector2.DistanceSquared(target, currentTarget) > 1;
@@ -164,7 +167,7 @@ namespace Barotrauma
}
}
var newPath = pathFinder.FindPath(pos, target, character.Submarine, "(Character: " + character.Name + ")");
var newPath = pathFinder.FindPath(pos, target, character.Submarine, "(Character: " + character.Name + ")", startNodeFilter, endNodeFilter);
bool useNewPath = currentPath == null || needsNewPath;
if (!useNewPath && currentPath != null && currentPath.CurrentNode != null && newPath.Nodes.Any() && !newPath.Unreachable)
{
@@ -14,7 +14,9 @@ namespace Barotrauma
private float waitUntilPathUnreachable;
private bool getDivingGearIfNeeded;
public Func<bool> customCondition;
public Func<bool> requiredCondition;
public Func<PathNode, bool> startNodeFilter;
public Func<PathNode, bool> endNodeFilter;
public bool followControlledCharacter;
public bool mimic;
@@ -137,7 +139,12 @@ namespace Barotrauma
currTargetSimPos -= diff;
}
}
character.AIController.SteeringManager.SteeringSeek(currTargetSimPos);
if (PathSteering != null)
{
PathSteering.startNodeFilter = startNodeFilter;
PathSteering.endNodeFilter = endNodeFilter;
}
SteeringManager.SteeringSeek(currTargetSimPos);
if (SteeringManager != PathSteering)
{
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation));
@@ -191,7 +198,7 @@ namespace Barotrauma
}
else if (closeEnough)
{
if (customCondition == null || customCondition())
if (requiredCondition == null || requiredCondition())
{
if (Target is Item item)
{
@@ -218,7 +225,7 @@ namespace Barotrauma
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? i.InteractDistance * 0.9f : 0;
float interactionDistance = Target is Item i ? i.InteractDistance + Math.Max(i.Rect.Width, i.Rect.Height) / 2 : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
@@ -149,7 +149,14 @@ namespace Barotrauma
character?.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f);
}
}
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
if (abandon)
{
repairable.StopRepairing(character);
}
else
{
repairable.StartRepairing(character, Repairable.FixActions.Repair);
}
break;
}
}
@@ -161,7 +168,11 @@ namespace Barotrauma
constructor: () =>
{
previousCondition = -1;
var objective = new AIObjectiveGoTo(Item, character, objectiveManager);
var objective = new AIObjectiveGoTo(Item, character, objectiveManager)
{
// Don't stop in ladders, because we can't interact with other items while holding the ladders.
endNodeFilter = node => node.Waypoint.Ladders == null
};
if (repairTool != null)
{
objective.CloseEnough = repairTool.Range * 0.75f;
@@ -43,7 +43,7 @@ namespace Barotrauma
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (!Objectives.ContainsKey(item))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { return false; }
if (item.Repairables.All(r => item.ConditionPercentage > r.ShowRepairUIThreshold)) { return false; }
}
if (RequireAdequateSkills)
{
@@ -157,12 +157,13 @@ namespace Barotrauma
}
}
public SteeringPath FindPath(Vector2 start, Vector2 end, Submarine hostSub = null, string errorMsgStr = null)
public SteeringPath FindPath(Vector2 start, Vector2 end, Submarine hostSub = null, string errorMsgStr = null, Func<PathNode, bool> startNodeFilter = null, Func<PathNode, bool> endNodeFilter = null)
{
float closestDist = 0.0f;
PathNode startNode = null;
foreach (PathNode node in nodes)
{
if (startNodeFilter != null && !startNodeFilter(node)) { continue; }
Vector2 nodePos = node.Position;
if (hostSub != null)
{
@@ -219,6 +220,7 @@ namespace Barotrauma
PathNode endNode = null;
foreach (PathNode node in nodes)
{
if (endNodeFilter != null && !endNodeFilter(node)) { continue; }
Vector2 nodePos = node.Position;
if (hostSub != null)
{