(a00338777) v0.9.2.1
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@@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="RedCrawler" humanoid="false" blooddecal="blood">
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<ragdolls folder="default"/>
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<animations folder="default"/>
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<bloodemitter particle="blood" particleamount="10"/>
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<bloodemitter particle="waterblood" particleamount="1"/>
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<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360"/>
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<gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360"/>
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<health
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vitality="200"
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doesbleed="true"/>
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<sound file="Content/Characters/Crawler/CRAWLER_attack1.ogg" state="Attack" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_attack2.ogg" state="Attack" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_attack3.ogg" state="Attack" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_attack4.ogg" state="Attack" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_idle1.ogg" state="Idle" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_idle2.ogg" state="Idle" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_idle3.ogg" state="Idle" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_death1.ogg" state="Die" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_death2.ogg" state="Die" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_damage1.ogg" state="Damage" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_damage2.ogg" state="Damage" range="1000"/>
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<sound file="Content/Characters/Crawler/CRAWLER_damage3.ogg" state="Damage" range="1000"/>
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<Inventory slots="Any, Any" accessiblewhenalive="false">
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<Item identifier="alienblood"/>
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</Inventory>
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<ai
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combatstrength="300"
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sight="0.5"
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hearing="1.0"
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fleehealththreshold="10"
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aggressiveboarding="true"
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aggressiongreed="10"
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aggressionhurt="100">
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<targetpriority tag="decoy" state="Attack" priority="600"/>
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<targetpriority tag="stronger" state="Escape" priority="300"/>
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<targetpriority tag="provocative" state="Attack" priority="250"/>
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<targetpriority tag="light" state="Attack" priority="200"/>
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<targetpriority tag="dead" state="Eat" priority="190"/>
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<targetpriority tag="human" state="Attack" priority="150"/>
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<targetpriority tag="wall" state="Attack" priority="100"/>
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<targetpriority tag="nasonov" state="Attack" priority="70"/>
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<targetpriority tag="sonar" state="Attack" priority="60"/>
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<targetpriority tag="door" state="Attack" priority="40"/>
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<targetpriority tag="weaker" state="Attack" priority="30"/>
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<targetpriority tag="room" state="Attack" priority="20"/>
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<latchonto
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attachtowalls="true"
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attachtosub="true"
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mindeattachspeed="3.0"
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maxdeattachspeed="10.0"
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damageondetach="1000"
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detachstun="5.0"
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attachlimb="Head"
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localattachpos="40,10"
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attachlimbrotation="100"/>
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<SwarmBehavior
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mindistfromclosest="200"
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maxdistfromcenter="1000"
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cohesion="0.1"/>
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</ai>
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</Character>
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