(a00338777) v0.9.2.1
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@@ -1,5 +1,4 @@
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using Barotrauma.Items.Components;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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@@ -9,7 +8,7 @@ namespace Barotrauma.Networking
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{
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partial class ChatMessage
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{
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public static void ServerRead(NetIncomingMessage msg, Client c)
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public static void ServerRead(IReadMessage msg, Client c)
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{
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c.KickAFKTimer = 0.0f;
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@@ -61,22 +60,24 @@ namespace Barotrauma.Networking
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}
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float similarity = 0.0f;
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//don't do message similarity checks on order messages
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if (orderMsg == null)
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for (int i = 0; i < c.LastSentChatMessages.Count; i++)
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{
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for (int i = 0; i < c.LastSentChatMessages.Count; i++)
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float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
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if (string.IsNullOrEmpty(txt))
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{
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float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
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if (string.IsNullOrEmpty(txt))
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{
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similarity += closeFactor;
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}
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else
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{
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int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
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similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
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}
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similarity += closeFactor;
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}
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else
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{
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int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
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similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
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}
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}
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//order/report messages can be sent a little faster than normal messages without triggering the spam filter
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if (orderMsg != null)
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{
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similarity *= 0.25f;
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}
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bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
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@@ -153,7 +154,7 @@ namespace Barotrauma.Networking
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return length;
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}
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public virtual void ServerWrite(NetOutgoingMessage msg, Client c)
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public virtual void ServerWrite(IWriteMessage msg, Client c)
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{
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msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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@@ -168,4 +169,4 @@ namespace Barotrauma.Networking
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}
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}
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}
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}
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}
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