(a00338777) v0.9.2.1
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@@ -1,5 +1,4 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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@@ -49,7 +48,7 @@ namespace Barotrauma
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}
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}
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public void ServerWrite(NetBuffer message, Client c, object[] extraData = null)
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public void ServerWrite(IWriteMessage message, Client c, object[] extraData = null)
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{
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message.WriteRangedSingle(MathHelper.Clamp(waterVolume / Volume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
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@@ -57,7 +56,7 @@ namespace Barotrauma
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message.Write(FireSources.Count > 0);
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if (FireSources.Count > 0)
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{
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message.WriteRangedInteger(0, 16, Math.Min(FireSources.Count, 16));
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message.WriteRangedIntegerDeprecated(0, 16, Math.Min(FireSources.Count, 16));
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for (int i = 0; i < Math.Min(FireSources.Count, 16); i++)
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{
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var fireSource = FireSources[i];
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@@ -73,7 +72,7 @@ namespace Barotrauma
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}
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//used when clients use the water/fire console commands
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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float newWaterVolume = msg.ReadRangedSingle(0.0f, 1.5f, 8) * Volume;
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@@ -1,5 +1,4 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma
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{
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@@ -10,8 +9,9 @@ namespace Barotrauma
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GameMain.Server.KarmaManager.OnStructureHealthChanged(this, attacker, damageAmount);
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write((byte)Sections.Length);
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for (int i = 0; i < Sections.Length; i++)
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{
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msg.WriteRangedSingle(Sections[i].damage / Health, 0.0f, 1.0f, 8);
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@@ -1,17 +1,16 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma
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{
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partial class Submarine
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{
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(ID);
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NetBuffer tempBuffer = new NetBuffer();
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IWriteMessage tempBuffer = new WriteOnlyMessage();
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subBody.Body.ServerWrite(tempBuffer, c, extraData);
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msg.Write((byte)tempBuffer.LengthBytes);
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msg.Write(tempBuffer);
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msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
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msg.WritePadBits();
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}
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}
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