(a00338777) v0.9.2.1
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@@ -1,5 +1,4 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -30,7 +29,7 @@ namespace Barotrauma.Items.Components
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public override bool ShouldDrawHUD(Character character)
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{
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return character == Character.Controlled && character == user;
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return character == Character.Controlled && character == user && character.SelectedConstruction == item;
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}
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public override void AddToGUIUpdateList()
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@@ -40,7 +39,7 @@ namespace Barotrauma.Items.Components
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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if (character != Character.Controlled || character != user) return;
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if (character != Character.Controlled || character != user || character.SelectedConstruction != item) { return; }
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if (HighlightedWire != null)
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{
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@@ -64,13 +63,13 @@ namespace Barotrauma.Items.Components
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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if (GameMain.Client.MidRoundSyncing)
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{
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//delay reading the state until midround syncing is done
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//because some of the wires connected to the panel may not exist yet
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long msgStartPos = msg.Position;
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long msgStartPos = msg.BitPosition;
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foreach (Connection connection in Connections)
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{
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for (int i = 0; i < Connection.MaxLinked; i++)
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@@ -83,8 +82,8 @@ namespace Barotrauma.Items.Components
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{
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msg.ReadUInt16();
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}
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int msgLength = (int)(msg.Position - msgStartPos);
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msg.Position = msgStartPos;
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int msgLength = (int)(msg.BitPosition - msgStartPos);
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msg.BitPosition = (int)msgStartPos;
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StartDelayedCorrection(type, msg.ExtractBits(msgLength), sendingTime, waitForMidRoundSync: true);
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}
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else
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@@ -93,7 +92,7 @@ namespace Barotrauma.Items.Components
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}
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}
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private void ApplyRemoteState(NetBuffer msg)
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private void ApplyRemoteState(IReadMessage msg)
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{
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List<Wire> prevWires = Connections.SelectMany(c => c.Wires.Where(w => w != null)).ToList();
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List<Wire> newWires = new List<Wire>();
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