(a00338777) v0.9.2.1

This commit is contained in:
Joonas Rikkonen
2019-08-26 19:58:19 +03:00
parent 0f63da27b2
commit 80698b58b0
311 changed files with 11763 additions and 4507 deletions
@@ -117,17 +117,20 @@ namespace Barotrauma.Items.Components
float progressBarState = targetItem.ConditionPercentage / 100.0f;
if (!MathUtils.NearlyEqual(progressBarState, prevProgressBarState))
{
Vector2 progressBarPos = targetItem.DrawPosition;
var progressBar = user.UpdateHUDProgressBar(
targetItem,
progressBarPos,
progressBarState,
Color.Red, Color.Green);
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
var door = targetItem.GetComponent<Door>();
if (door == null || door.Stuck <= 0)
{
Vector2 progressBarPos = targetItem.DrawPosition;
var progressBar = user.UpdateHUDProgressBar(
targetItem,
progressBarPos,
progressBarState,
Color.Red, Color.Green);
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
}
prevProgressBarState = progressBarState;
}
prevProgressBarState = progressBarState;
Vector2 particlePos = ConvertUnits.ToDisplayUnits(pickedPosition);
if (targetItem.Submarine != null) particlePos += targetItem.Submarine.DrawPosition;
foreach (var emitter in ParticleEmitterHitItem)