(a00338777) v0.9.2.1
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@@ -117,17 +117,20 @@ namespace Barotrauma.Items.Components
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float progressBarState = targetItem.ConditionPercentage / 100.0f;
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if (!MathUtils.NearlyEqual(progressBarState, prevProgressBarState))
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{
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Vector2 progressBarPos = targetItem.DrawPosition;
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var progressBar = user.UpdateHUDProgressBar(
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targetItem,
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progressBarPos,
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progressBarState,
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Color.Red, Color.Green);
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if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
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var door = targetItem.GetComponent<Door>();
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if (door == null || door.Stuck <= 0)
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{
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Vector2 progressBarPos = targetItem.DrawPosition;
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var progressBar = user.UpdateHUDProgressBar(
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targetItem,
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progressBarPos,
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progressBarState,
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Color.Red, Color.Green);
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if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
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}
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prevProgressBarState = progressBarState;
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}
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prevProgressBarState = progressBarState;
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Vector2 particlePos = ConvertUnits.ToDisplayUnits(pickedPosition);
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if (targetItem.Submarine != null) particlePos += targetItem.Submarine.DrawPosition;
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foreach (var emitter in ParticleEmitterHitItem)
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