(a00338777) v0.9.2.1
This commit is contained in:
@@ -199,6 +199,7 @@ namespace Barotrauma
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return client.HasPermission(ClientPermissions.Kick);
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case "ban":
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case "banip":
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case "banendpoint":
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return client.HasPermission(ClientPermissions.Ban);
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case "unban":
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case "unbanip":
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@@ -317,7 +318,13 @@ namespace Barotrauma
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private static void AssignRelayToServer(string names, bool relay)
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{
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commands.First(c => c.names.Intersect(names.Split('|')).Count() > 0).RelayToServer = relay;
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Command command = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
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if (command == null)
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{
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DebugConsole.Log("Could not assign to relay to server: " + names);
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return;
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}
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command.RelayToServer = relay;
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}
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private static void InitProjectSpecific()
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@@ -358,16 +365,23 @@ namespace Barotrauma
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}
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}));
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commands.Add(new Command("startclient", "", (string[] args) =>
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commands.Add(new Command("startlidgrenclient", "", (string[] args) =>
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{
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if (args.Length == 0) return;
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if (GameMain.Client == null)
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{
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GameMain.Client = new GameClient("Name", args[0]);
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GameMain.Client = new GameClient("Name", args[0], 0);
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}
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}));
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commands.Add(new Command("startsteamp2pclient", "", (string[] args) =>
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{
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if (GameMain.Client == null)
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{
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GameMain.Client = new GameClient("Name", null, 76561198977850505); //this is juan's alt account, feel free to abuse this one
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}
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}));
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commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) =>
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{
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@@ -465,10 +479,16 @@ namespace Barotrauma
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commands.Add(new Command("clientlist", "", (string[] args) => { }));
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AssignRelayToServer("clientlist", true);
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commands.Add(new Command("say", "", (string[] args) => { }));
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AssignRelayToServer("say", true);
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commands.Add(new Command("msg", "", (string[] args) => { }));
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AssignRelayToServer("msg", true);
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commands.Add(new Command("setmaxplayers|maxplayers", "", (string[] args) => { }));
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AssignRelayToServer("setmaxplayers", true);
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commands.Add(new Command("setpassword|password", "", (string[] args) => { }));
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AssignRelayToServer("setpassword", true);
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commands.Add(new Command("traitorlist", "", (string[] args) => { }));
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AssignRelayToServer("traitorlist", true);
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AssignOnExecute("control", (string[] args) =>
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{
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@@ -551,6 +571,7 @@ namespace Barotrauma
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if (args.Length < 3)
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{
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ThrowError("Not enough arguments provided! At least three required.");
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return;
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}
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if (!byte.TryParse(args[0], out byte r))
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{
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@@ -952,7 +973,36 @@ namespace Barotrauma
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}
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}, isCheat: false));
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commands.Add(new Command("setentityproperties", "setentityproperties [property name] [value]: Sets the value of some property on all selected items/structures in the sub editor.", (string[] args) =>
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{
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if (args.Length != 2 || Screen.Selected != GameMain.SubEditorScreen) { return; }
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foreach (MapEntity me in MapEntity.SelectedList)
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{
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if (me is ISerializableEntity serializableEntity)
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{
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if (serializableEntity.SerializableProperties == null)
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{
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continue;
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}
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if (!serializableEntity.SerializableProperties.TryGetValue(args[0].ToLowerInvariant(), out SerializableProperty property))
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{
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NewMessage("Property \"" + args[0] + "\" not found in the entity \"" + me.ToString() + "\".", Color.Orange);
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continue;
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}
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if (!property.TrySetValue(me, args[1]))
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{
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NewMessage("Failed to set the value of \"" + args[0] + "\" to \"" + args[1] + "\" on the entity \"" + me.ToString() + "\".", Color.Orange);
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}
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}
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}
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}));
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#if DEBUG
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commands.Add(new Command("printreceivertransfers", "", (string[] args) =>
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{
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GameMain.Client.PrintReceiverTransters();
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}));
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commands.Add(new Command("checkmissingloca", "", (string[] args) =>
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{
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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@@ -1201,6 +1251,8 @@ namespace Barotrauma
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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GameMain.Config.DynamicRangeCompressionEnabled = true;
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GameMain.Config.VoipAttenuationEnabled = true;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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GameMain.Config.GraphicsWidth = 0;
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@@ -1416,11 +1468,11 @@ namespace Barotrauma
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);
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AssignOnClientExecute(
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"banip",
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"banendpoint|banip",
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(string[] args) =>
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{
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if (GameMain.Client == null || args.Length == 0) return;
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ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
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ShowQuestionPrompt("Reason for banning the endpoint \"" + args[0] + "\"?", (reason) =>
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{
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ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
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{
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@@ -1436,7 +1488,7 @@ namespace Barotrauma
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}
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GameMain.Client.SendConsoleCommand(
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"banip " +
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"banendpoint " +
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args[0] + " " +
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(banDuration.HasValue ? banDuration.Value.TotalSeconds.ToString() : "0") + " " +
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reason);
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@@ -1779,6 +1831,21 @@ namespace Barotrauma
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character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
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}
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}, isCheat: true));
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commands.Add(new Command("spawnsub", "spawnsub [subname]: Spawn a submarine at the position of the cursor", (string[] args) =>
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{
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try
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{
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Submarine spawnedSub = Submarine.Load(args[0], false);
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spawnedSub.SetPosition(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
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}
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catch (Exception e)
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{
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string errorMsg = "Failed to spawn a submarine. Arguments: \"" + string.Join(" ", args) + "\".";
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ThrowError(errorMsg, e);
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GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnSubmarine:Error", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + '\n' + e.Message + '\n' + e.StackTrace);
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}
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}, isCheat: true));
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}
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private static void ReloadWearables(Character character, int variant = 0)
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