(a00338777) v0.9.2.1
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@@ -441,7 +441,7 @@ namespace Barotrauma
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float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
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if (herpesStrength > 0.0f)
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{
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DrawWearable(HerpesSprite, depthStep, spriteBatch, color * (herpesStrength / 100.0f), spriteEffect);
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DrawWearable(HerpesSprite, depthStep, spriteBatch, color * Math.Min(herpesStrength / 10.0f, 1.0f), spriteEffect);
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depthStep += 0.000001f;
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}
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}
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