(a00338777) v0.9.2.1

This commit is contained in:
Joonas Rikkonen
2019-08-26 19:58:19 +03:00
parent 0f63da27b2
commit 80698b58b0
311 changed files with 11763 additions and 4507 deletions
@@ -138,7 +138,7 @@ namespace Barotrauma
brokenItemsCheckTimer = 1.0f;
foreach (Item item in Item.ItemList)
{
if (!item.Repairables.Any(r => item.Condition < r.ShowRepairUIThreshold)) { continue; }
if (!item.Repairables.Any(r => item.ConditionPercentage < r.ShowRepairUIThreshold)) { continue; }
if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
Vector2 diff = item.WorldPosition - character.WorldPosition;
@@ -210,7 +210,7 @@ namespace Barotrauma
GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2);
textPos.Y += offset.Y;
if (character.FocusedCharacter.CanInventoryBeAccessed)
if (character.FocusedCharacter.CanBeDragged)
{
GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBind(InputType.Grab).ToString()),
Color.LightGreen, Color.Black, 2, GUI.SmallFont);