(a00338777) v0.9.2.1
This commit is contained in:
@@ -138,7 +138,7 @@ namespace Barotrauma
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brokenItemsCheckTimer = 1.0f;
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foreach (Item item in Item.ItemList)
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{
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if (!item.Repairables.Any(r => item.Condition < r.ShowRepairUIThreshold)) { continue; }
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if (!item.Repairables.Any(r => item.ConditionPercentage < r.ShowRepairUIThreshold)) { continue; }
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if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
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Vector2 diff = item.WorldPosition - character.WorldPosition;
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@@ -210,7 +210,7 @@ namespace Barotrauma
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GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2);
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textPos.Y += offset.Y;
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if (character.FocusedCharacter.CanInventoryBeAccessed)
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if (character.FocusedCharacter.CanBeDragged)
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{
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBind(InputType.Grab).ToString()),
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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@@ -1,5 +1,5 @@
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using Barotrauma.Extensions;
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using Lidgren.Network;
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using Barotrauma.Networking;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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@@ -53,7 +53,7 @@ namespace Barotrauma
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if (personalityTrait != null && TextManager.Language == "English")
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
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TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), personalityTrait.Name), font: font);
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TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font);
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}
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//spacing
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@@ -220,7 +220,7 @@ namespace Barotrauma
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}
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public static CharacterInfo ClientRead(string configPath, NetBuffer inc)
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public static CharacterInfo ClientRead(string configPath, IReadMessage inc)
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{
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ushort infoID = inc.ReadUInt16();
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string newName = inc.ReadString();
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@@ -1,5 +1,4 @@
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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@@ -22,12 +21,12 @@ namespace Barotrauma
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}
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//freeze AI characters if more than 1 seconds have passed since last update from the server
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if (lastRecvPositionUpdateTime < NetTime.Now - 1.0f)
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if (lastRecvPositionUpdateTime < Lidgren.Network.NetTime.Now - 1.0f)
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{
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AnimController.Frozen = true;
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memState.Clear();
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//hide after 2 seconds
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if (lastRecvPositionUpdateTime < NetTime.Now - 2.0f)
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if (lastRecvPositionUpdateTime < Lidgren.Network.NetTime.Now - 2.0f)
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{
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Enabled = false;
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return;
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@@ -99,22 +98,22 @@ namespace Barotrauma
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}
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}
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public virtual void ClientWrite(NetBuffer msg, object[] extraData = null)
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public virtual void ClientWrite(IWriteMessage msg, object[] extraData = null)
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{
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if (extraData != null)
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{
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switch ((NetEntityEvent.Type)extraData[0])
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{
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case NetEntityEvent.Type.InventoryState:
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msg.WriteRangedInteger(0, 3, 0);
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msg.WriteRangedIntegerDeprecated(0, 3, 0);
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Inventory.ClientWrite(msg, extraData);
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break;
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case NetEntityEvent.Type.Treatment:
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msg.WriteRangedInteger(0, 3, 1);
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msg.WriteRangedIntegerDeprecated(0, 3, 1);
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msg.Write(AnimController.Anim == AnimController.Animation.CPR);
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break;
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case NetEntityEvent.Type.Status:
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msg.WriteRangedInteger(0, 3, 2);
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msg.WriteRangedIntegerDeprecated(0, 3, 2);
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break;
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}
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}
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@@ -132,7 +131,7 @@ namespace Barotrauma
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msg.Write(inputCount);
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for (int i = 0; i < inputCount; i++)
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{
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msg.WriteRangedInteger(0, (int)InputNetFlags.MaxVal, (int)memInput[i].states);
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msg.WriteRangedIntegerDeprecated(0, (int)InputNetFlags.MaxVal, (int)memInput[i].states);
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msg.Write(memInput[i].intAim);
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if (memInput[i].states.HasFlag(InputNetFlags.Select) ||
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memInput[i].states.HasFlag(InputNetFlags.Deselect) ||
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@@ -147,14 +146,14 @@ namespace Barotrauma
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msg.WritePadBits();
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}
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public virtual void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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public virtual void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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switch (type)
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{
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case ServerNetObject.ENTITY_POSITION:
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bool facingRight = AnimController.Dir > 0.0f;
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lastRecvPositionUpdateTime = (float)NetTime.Now;
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lastRecvPositionUpdateTime = (float)Lidgren.Network.NetTime.Now;
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AnimController.Frozen = false;
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Enabled = true;
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@@ -222,8 +221,8 @@ namespace Barotrauma
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}
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Vector2 pos = new Vector2(
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msg.ReadFloat(),
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msg.ReadFloat());
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msg.ReadSingle(),
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msg.ReadSingle());
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float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
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Vector2 linearVelocity = new Vector2(
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msg.ReadRangedSingle(-MaxVel, MaxVel, 12),
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@@ -235,7 +234,7 @@ namespace Barotrauma
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float? angularVelocity = null;
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if (!fixedRotation)
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{
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rotation = msg.ReadFloat();
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rotation = msg.ReadSingle();
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float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
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angularVelocity = msg.ReadRangedSingle(-MaxAngularVel, MaxAngularVel, 8);
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angularVelocity = NetConfig.Quantize(angularVelocity.Value, -MaxAngularVel, MaxAngularVel, 8);
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@@ -336,7 +335,7 @@ namespace Barotrauma
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}
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}
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public static Character ReadSpawnData(NetBuffer inc, bool spawn = true)
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public static Character ReadSpawnData(IReadMessage inc, bool spawn = true)
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{
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DebugConsole.NewMessage("READING CHARACTER SPAWN DATA", Color.Cyan);
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@@ -347,7 +346,7 @@ namespace Barotrauma
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string speciesName = inc.ReadString();
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string seed = inc.ReadString();
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Vector2 position = new Vector2(inc.ReadFloat(), inc.ReadFloat());
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Vector2 position = new Vector2(inc.ReadSingle(), inc.ReadSingle());
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bool enabled = inc.ReadBoolean();
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@@ -414,8 +413,17 @@ namespace Barotrauma
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return character;
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}
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private void ReadTraitorStatus(IReadMessage msg)
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{
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IsTraitor = msg.ReadBoolean();
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if (IsTraitor)
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{
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TraitorCurrentObjective = msg.ReadString();
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}
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}
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private void ReadStatus(NetBuffer msg)
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private void ReadStatus(IReadMessage msg)
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{
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bool isDead = msg.ReadBoolean();
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if (isDead)
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@@ -450,7 +458,7 @@ namespace Barotrauma
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else
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{
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if (IsDead) Revive();
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CharacterHealth.ClientRead(msg);
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}
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}
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@@ -1,6 +1,5 @@
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -1375,7 +1374,7 @@ namespace Barotrauma
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(int)(limbHealth.HighlightArea.Height * scale));
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}
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public void ClientRead(NetBuffer inc)
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public void ClientRead(IReadMessage inc)
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{
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List<Pair<AfflictionPrefab, float>> newAfflictions = new List<Pair<AfflictionPrefab, float>>();
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@@ -441,7 +441,7 @@ namespace Barotrauma
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float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
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if (herpesStrength > 0.0f)
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{
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DrawWearable(HerpesSprite, depthStep, spriteBatch, color * (herpesStrength / 100.0f), spriteEffect);
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DrawWearable(HerpesSprite, depthStep, spriteBatch, color * Math.Min(herpesStrength / 10.0f, 1.0f), spriteEffect);
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depthStep += 0.000001f;
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}
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}
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