- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
- syncing statuseffects caused by using an item on self
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@@ -278,7 +278,7 @@ namespace Barotrauma
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yield return CoroutineStatus.Success;
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}
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protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
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private void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime || setValue) deltaTime = 1.0f;
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