This commit is contained in:
EvilFactory
2023-10-19 13:36:40 -03:00
21 changed files with 196 additions and 89 deletions
@@ -443,11 +443,11 @@ namespace Barotrauma.Items.Components
// Set the contained items active if there's an item inserted inside the container. Enables e.g. the rifle flashlight when it's attached to the rifle (put inside of it).
SetContainedActive(true);
}
if (containedItem.FlippedX)
if (containedItem.FlippedX != item.FlippedX)
{
containedItem.FlipX(relativeToSub: false);
}
if (containedItem.FlippedY)
if (containedItem.FlippedY != item.FlippedY)
{
containedItem.FlipY(relativeToSub: false);
}