(874c38a79) Show keybindings for use or shoot in the tooltips.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:08:33 +03:00
parent d4752bb6a0
commit 7eb03ea6b3
56 changed files with 587 additions and 850 deletions
@@ -626,17 +626,13 @@ namespace Barotrauma
Limb limb = character.AnimController.Limbs[limbIndex];
Vector2 forcePos = limb.pullJoint == null ? limb.body.SimPosition : limb.pullJoint.WorldAnchorA;
limb.body.ApplyLinearImpulse(limb.Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition), forcePos,
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
limb.body.ApplyLinearImpulse(limb.Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition), forcePos);
}
}
else
{
Vector2 forcePos = pullJoint == null ? body.SimPosition : pullJoint.WorldAnchorA;
body.ApplyLinearImpulse(
Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition),
forcePos,
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
body.ApplyLinearImpulse(Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition), forcePos);
}
}
return wasHit;