Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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@@ -89,7 +89,7 @@ namespace Subsurface
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foreach (PhysicsBody pb in PhysicsBody.list)
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{
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pb.SetPrevTransform(pb.Position, pb.Rotation);
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pb.SetPrevTransform(pb.SimPosition, pb.Rotation);
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}
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MapEntity.UpdateAll(cam, (float)Physics.step);
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