Melee weapons (+ stun baton), improved throw animation, new damage sound effects

This commit is contained in:
Regalis
2015-09-07 16:31:04 +03:00
parent b77fa5df90
commit 7eae6fb026
38 changed files with 527 additions and 163 deletions
@@ -66,7 +66,7 @@ namespace Subsurface
if (editingCharacter != Character.CharacterList[0]) UpdateLimbLists(Character.CharacterList[0]);
editingCharacter = Character.CharacterList[0];
Vector2 camPos = editingCharacter.AnimController.limbs[0].body.Position;
Vector2 camPos = editingCharacter.AnimController.limbs[0].body.SimPosition;
camPos = ConvertUnits.ToDisplayUnits(camPos);
camPos.Y = -camPos.Y;
cam.TargetPos = camPos;
+1 -1
View File
@@ -89,7 +89,7 @@ namespace Subsurface
foreach (PhysicsBody pb in PhysicsBody.list)
{
pb.SetPrevTransform(pb.Position, pb.Rotation);
pb.SetPrevTransform(pb.SimPosition, pb.Rotation);
}
MapEntity.UpdateAll(cam, (float)Physics.step);