Melee weapons (+ stun baton), improved throw animation, new damage sound effects

This commit is contained in:
Regalis
2015-09-07 16:31:04 +03:00
parent b77fa5df90
commit 7eae6fb026
38 changed files with 527 additions and 163 deletions
@@ -65,7 +65,7 @@ namespace Subsurface.Items.Components
Matrix bodyTransform = Matrix.CreateRotationZ(item.body.Rotation);
Vector2 flippedPos = barrelPos;
if (item.body.Dir < 0.0f) flippedPos.X = -flippedPos.X;
return (Vector2.Transform(flippedPos, bodyTransform) + item.body.Position);
return (Vector2.Transform(flippedPos, bodyTransform) + item.body.SimPosition);
}
}
@@ -108,7 +108,7 @@ namespace Subsurface.Items.Components
isActive = true;
Vector2 targetPosition = item.body.Position;
Vector2 targetPosition = item.body.SimPosition;
//targetPosition = targetPosition.X, -targetPosition.Y);
targetPosition += new Vector2(