Melee weapons (+ stun baton), improved throw animation, new damage sound effects
This commit is contained in:
@@ -223,7 +223,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
//item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f;
|
||||
|
||||
ac.HoldItem(deltaTime, cam, item, handlePos, holdPos, aimPos, holdAngle);
|
||||
ac.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.GetInputState(InputType.SecondaryHeld), holdAngle);
|
||||
}
|
||||
|
||||
protected void Flip(Item item)
|
||||
|
||||
Reference in New Issue
Block a user