Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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@@ -216,7 +216,7 @@ namespace Subsurface.Items.Components
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//LinkedGap.Move(amount);
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body.SetTransform(body.Position + ConvertUnits.ToSimUnits(amount), 0.0f);
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body.SetTransform(body.SimPosition + ConvertUnits.ToSimUnits(amount), 0.0f);
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convexHull.Move(amount);
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if (convexHull2 != null) convexHull2.Move(amount);
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