Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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@@ -170,7 +170,7 @@ namespace Subsurface.Items.Components
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transformedItemPos = Vector2.Transform(transformedItemPos, transform);
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transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
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transformedItemPos += ConvertUnits.ToDisplayUnits(item.body.Position);
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transformedItemPos += ConvertUnits.ToDisplayUnits(item.body.SimPosition);
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currentRotation += item.body.Rotation;
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}
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