Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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@@ -55,7 +55,7 @@ namespace Subsurface
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public virtual void UpdateAnim(float deltaTime) { }
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public virtual void HoldItem(float deltaTime, Camera cam, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, float holdAngle) { }
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public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
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}
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}
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