Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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@@ -148,7 +148,7 @@ namespace Subsurface
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Limb limb = Character.AnimController.limbs[0];
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distanceAccumulator += (limb.SimPosition - prevPosition).Length();
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prevPosition = limb.body.Position;
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prevPosition = limb.body.SimPosition;
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}
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private void UpdateAttack(float deltaTime)
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