v1.6.18.1 (Unto the Breach Hotfix 1)
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@@ -168,7 +168,7 @@ namespace Barotrauma
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logError: false);
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}
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humanPrefab ??= NPCSet.Get(NPCSetIdentifier, NPCIdentifier, logError: true);
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humanPrefab ??= NPCSet.Get(NPCSetIdentifier, NPCIdentifier, logError: true, contentPackageToLogInError: ParentEvent.Prefab.ContentPackage);
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if (humanPrefab != null)
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{
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