v1.6.18.1 (Unto the Breach Hotfix 1)
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@@ -168,7 +168,7 @@ namespace Barotrauma
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logError: false);
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}
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humanPrefab ??= NPCSet.Get(NPCSetIdentifier, NPCIdentifier, logError: true);
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humanPrefab ??= NPCSet.Get(NPCSetIdentifier, NPCIdentifier, logError: true, contentPackageToLogInError: ParentEvent.Prefab.ContentPackage);
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if (humanPrefab != null)
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{
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@@ -568,7 +568,7 @@ namespace Barotrauma
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Identifier characterIdentifier = element.GetAttributeIdentifier("identifier", Identifier.Empty);
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Identifier characterFrom = element.GetAttributeIdentifier("from", Identifier.Empty);
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HumanPrefab humanPrefab = NPCSet.Get(characterFrom, characterIdentifier);
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HumanPrefab humanPrefab = NPCSet.Get(characterFrom, characterIdentifier, contentPackageToLogInError: Prefab.ContentPackage);
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if (humanPrefab == null)
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{
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DebugConsole.ThrowError($"Couldn't spawn character for mission: character prefab \"{characterIdentifier}\" not found in the NPC set \"{characterFrom}\".",
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@@ -128,7 +128,7 @@ namespace Barotrauma
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{
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Identifier characterIdentifier = characterElement.GetAttributeIdentifier("identifier", Identifier.Empty);
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Identifier characterFrom = characterElement.GetAttributeIdentifier("from", Identifier.Empty);
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HumanPrefab humanPrefab = NPCSet.Get(characterFrom, characterIdentifier);
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HumanPrefab humanPrefab = NPCSet.Get(characterFrom, characterIdentifier, contentPackageToLogInError: Prefab.ContentPackage);
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if (humanPrefab == null)
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{
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DebugConsole.ThrowError($"Error in mission \"{prefab.Identifier}\". Character prefab \"{characterIdentifier}\" not found in the NPC set \"{characterFrom}\".",
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