v1.6.18.1 (Unto the Breach Hotfix 1)
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@@ -40,8 +40,6 @@ namespace Barotrauma
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/// </summary>
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private readonly List<KillCount> kills = new List<KillCount>();
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private bool initialized = false;
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private float roundEndTimer;
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private float timeInTargetSubmarineTimer;
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@@ -92,12 +90,6 @@ namespace Barotrauma
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private void CheckTeamCharacters()
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{
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if (!allowRespawning && initialized)
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{
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//if no respawns are allowed, we only need to check the characters once
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return;
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}
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for (int i = 0; i < crews.Length; i++)
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{
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foreach (var character in crews[i])
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@@ -133,8 +125,6 @@ namespace Barotrauma
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}
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}
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}
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initialized = true;
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}
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private void CheckWinCondition(float deltaTime)
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