v1.6.18.1 (Unto the Breach Hotfix 1)
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+1
-1
@@ -291,7 +291,7 @@ namespace Barotrauma
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if (characterInfos.Count >= 3) { break; }
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}
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}
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characterInfos.Sort((a, b) => Math.Sign(b.Job.MinKarma - a.Job.MinKarma));
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characterInfos.Sort((a, b) => Math.Sign(a.Job.CampaignSetupUIOrder - b.Job.CampaignSetupUIOrder));
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characterInfoColumns.ClearChildren();
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CharacterMenus?.ForEach(m => m.Dispose());
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@@ -2708,13 +2708,18 @@ namespace Barotrauma
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if (newTeamPreference == CharacterTeamType.None
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&& GameMain.Client?.ServerSettings?.PvpTeamSelectionMode == PvpTeamSelectionMode.PlayerChoice) { return false; } // Already handled by delegate above
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var oldPreference = MultiplayerPreferences.Instance.TeamPreference;
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MultiplayerPreferences.Instance.TeamPreference = newTeamPreference;
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UpdateSelectedSub(newTeamPreference);
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GameMain.Client?.ForceNameJobTeamUpdate();
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if (newTeamPreference != oldPreference)
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{
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GameMain.Client?.ForceNameJobTeamUpdate();
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GameSettings.SaveCurrentConfig();
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}
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RefreshPvpTeamSelectionButtons();
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GameSettings.SaveCurrentConfig();
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UpdateDisembarkPointListFromServerSettings();
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//need to update job preferences and close the selection frame
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//because the team selection might affect the uniform sprite and the loadouts
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@@ -4015,7 +4020,9 @@ namespace Barotrauma
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JobSelectionFrame.Visible = false;
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}
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if (GUI.MouseOn?.UserData is JobVariant jobPrefab && GUI.MouseOn.Style?.Name == "JobVariantButton")
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if (GUI.MouseOn?.UserData is JobVariant jobPrefab &&
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GUI.MouseOn.Style?.Name == "JobVariantButton" &&
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GUI.MouseOn.Parent != null)
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{
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if (jobVariantTooltip?.UserData is not JobVariant prevVisibleVariant ||
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prevVisibleVariant.Prefab != jobPrefab.Prefab ||
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+21
-16
@@ -448,7 +448,7 @@ namespace Barotrauma
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.ToArray();
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bool inSelectedCall = false;
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languageDropdown.AfterSelected = (_, userData) =>
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languageDropdown.OnSelected = (_, userData) =>
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{
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if (inSelectedCall) { return true; }
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try
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@@ -465,33 +465,38 @@ namespace Barotrauma
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bool noneSelected = langTickboxes.All(tb => !tb.Selected);
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bool allSelected = langTickboxes.All(tb => tb.Selected);
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if (allSelected != allTickbox.Selected)
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{
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allTickbox.Selected = allSelected;
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}
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if (allSelected)
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{
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languageDropdown.Text = TextManager.Get(allLanguagesKey);
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}
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else if (noneSelected)
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{
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languageDropdown.Text = TextManager.Get("None");
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}
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var languages = languageDropdown.SelectedDataMultiple.OfType<LanguageIdentifier>();
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ServerListFilters.Instance.SetAttribute(languageKey, string.Join(", ", languages));
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GameSettings.SaveCurrentConfig();
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return true;
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}
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finally
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{
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inSelectedCall = false;
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FilterServers();
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}
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};
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languageDropdown.AfterSelected = (_, userData) =>
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{
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bool noneSelected = langTickboxes.All(tb => !tb.Selected);
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bool allSelected = langTickboxes.All(tb => tb.Selected);
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if (allSelected)
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{
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languageDropdown.Text = TextManager.Get(allLanguagesKey);
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}
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else if (noneSelected)
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{
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languageDropdown.Text = TextManager.Get("None");
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}
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var languages = languageDropdown.SelectedDataMultiple.OfType<LanguageIdentifier>();
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ServerListFilters.Instance.SetAttribute(languageKey, string.Join(", ", languages));
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GameSettings.SaveCurrentConfig();
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FilterServers();
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return true;
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};
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}
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// Filter Tags
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