v1.6.18.1 (Unto the Breach Hotfix 1)

This commit is contained in:
Regalis11
2024-10-28 15:03:46 +02:00
parent a29662c074
commit 7eac44ea7d
47 changed files with 246 additions and 124 deletions
@@ -141,7 +141,7 @@ namespace Barotrauma.Items.Components
{
if (chargeSound != null)
{
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling, freqMult: chargeSound.GetRandomFrequencyMultiplier());
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound, item.WorldPosition, hullGuess: item.CurrentHull);
if (chargeSoundChannel != null) { chargeSoundChannel.Looping = true; }
}
}
@@ -392,11 +392,7 @@ namespace Barotrauma.Items.Components
float volume = GetSoundVolume(itemSound);
if (volume <= 0.0001f) { return; }
loopingSound = itemSound;
loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
new Vector3(position.X, position.Y, 0.0f),
0.01f,
freqMult: itemSound.RoundSound.GetRandomFrequencyMultiplier(),
muffle: SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull));
loopingSoundChannel = SoundPlayer.PlaySound(loopingSound.RoundSound, position, volume: 0.01f, hullGuess: item.CurrentHull);
loopingSoundChannel.Looping = true;
//TODO: tweak
loopingSoundChannel.Near = loopingSound.Range * 0.4f;
@@ -407,7 +403,7 @@ namespace Barotrauma.Items.Components
{
float volume = GetSoundVolume(itemSound);
if (volume <= 0.0001f) { return; }
var channel = SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, itemSound.RoundSound.GetRandomFrequencyMultiplier(), item.CurrentHull, ignoreMuffling: itemSound.RoundSound.IgnoreMuffling);
var channel = SoundPlayer.PlaySound(itemSound.RoundSound, position, volume, hullGuess: item.CurrentHull);
if (channel != null) { playingOneshotSoundChannels.Add(channel); }
}
}
@@ -475,11 +475,8 @@ namespace Barotrauma.Items.Components
if (sound != null)
{
SoundPlayer.PlaySound(
sound.Sound,
sound,
item.WorldPosition,
sound.Volume,
sound.Range,
freqMult: sound.GetRandomFrequencyMultiplier(),
hullGuess: item.CurrentHull);
}
}
@@ -229,7 +229,7 @@ namespace Barotrauma.Items.Components
{
if (reelSoundChannel is not { IsPlaying: true })
{
reelSoundChannel = SoundPlayer.PlaySound(sound.Sound, position, sound.Volume, sound.Range, ignoreMuffling: sound.IgnoreMuffling, freqMult: sound.GetRandomFrequencyMultiplier());
reelSoundChannel = SoundPlayer.PlaySound(sound, position);
if (reelSoundChannel != null)
{
reelSoundChannel.Looping = true;
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
}
else
{
SoundPlayer.PlaySound(sound.Sound, position, sound.Volume, sound.Range, ignoreMuffling: sound.IgnoreMuffling, freqMult: sound.GetRandomFrequencyMultiplier());
SoundPlayer.PlaySound(sound, position);
}
}
@@ -227,14 +227,14 @@ namespace Barotrauma.Items.Components
{
if (moveSoundChannel == null && startMoveSound != null)
{
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range, ignoreMuffling: startMoveSound.IgnoreMuffling, freqMult: startMoveSound.GetRandomFrequencyMultiplier());
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound, item.WorldPosition, hullGuess: item.CurrentHull);
}
else if (moveSoundChannel == null || !moveSoundChannel.IsPlaying)
{
if (moveSound != null)
{
moveSoundChannel?.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range, ignoreMuffling: moveSound.IgnoreMuffling, freqMult: moveSound.GetRandomFrequencyMultiplier());
moveSoundChannel = SoundPlayer.PlaySound(moveSound, item.WorldPosition, hullGuess: item.CurrentHull);
if (moveSoundChannel != null) { moveSoundChannel.Looping = true;}
}
}
@@ -246,7 +246,7 @@ namespace Barotrauma.Items.Components
if (endMoveSound != null && moveSoundChannel.Sound != endMoveSound.Sound)
{
moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range, ignoreMuffling: endMoveSound.IgnoreMuffling, freqMult: endMoveSound.GetRandomFrequencyMultiplier());
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound, item.WorldPosition, hullGuess: item.CurrentHull);
if (moveSoundChannel != null) { moveSoundChannel.Looping = false; }
}
else if (!moveSoundChannel.IsPlaying)
@@ -275,7 +275,7 @@ namespace Barotrauma.Items.Components
{
if (chargeSound != null)
{
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling, freqMult: chargeSound.GetRandomFrequencyMultiplier());
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound, item.WorldPosition, hullGuess: item.CurrentHull);
if (chargeSoundChannel != null) { chargeSoundChannel.Looping = true; }
}
}