(9801d8289) Added: Handling of error cases when video is not found
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@@ -1186,6 +1186,19 @@ namespace Barotrauma
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return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
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}
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#endregion
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protected override void OnStateChanged(AIState from, AIState to)
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{
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latchOntoAI?.DeattachFromBody();
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Character.AnimController.ReleaseStuckLimbs();
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}
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private int GetMinimumPassableHoleCount()
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{
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return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
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}
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private bool CanPassThroughHole(Structure wall, int sectionIndex)
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{
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int requiredHoleCount = GetMinimumPassableHoleCount();
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@@ -1041,6 +1041,8 @@ namespace Barotrauma
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CheckValidity();
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CheckValidity();
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UpdateNetPlayerPosition(deltaTime);
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CheckDistFromCollider();
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UpdateCollisionCategories();
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@@ -1352,17 +1354,6 @@ namespace Barotrauma
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SetInitialLimbPositions();
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return;
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}
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UpdateProjSpecific(deltaTime);
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}
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private void CheckValidity()
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{
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CheckValidity(Collider);
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foreach (Limb limb in limbs)
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{
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if (limb.body == null || !limb.body.Enabled) { continue; }
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CheckValidity(limb.body);
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}
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}
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partial void UpdateProjSpecific(float deltaTime);
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@@ -188,6 +188,9 @@ namespace Barotrauma.Items.Components
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if (nodes.Count > 0 && nodes[0] == nodePos) break;
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if (nodes.Count > 1 && nodes[nodes.Count - 1] == nodePos) break;
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if (nodes.Count > 0 && nodes[0] == nodePos) break;
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if (nodes.Count > 1 && nodes[nodes.Count - 1] == nodePos) break;
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//make sure we place the node at the correct end of the wire (the end that's closest to the new node pos)
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int newNodeIndex = 0;
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if (nodes.Count > 1)
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@@ -192,6 +192,9 @@ namespace Barotrauma
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Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
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bool underWater = hull == null || explosionPos.Y < hull.Surface;
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Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
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bool underWater = hull == null || explosionPos.Y < hull.Surface;
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explosionPos = ConvertUnits.ToSimUnits(explosionPos);
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Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
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@@ -72,6 +72,18 @@ namespace Barotrauma
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private set;
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}
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public Vector2 LinearVelocity
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{
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get;
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private set;
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}
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public float AngularVelocity
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{
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get;
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private set;
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}
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public readonly float Timestamp;
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public readonly UInt16 ID;
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