Improved LOS effect

It's pretty inefficient (I need to figure out how to set up new shaders), and it might let the player see too much, but it looks way better than pure black.
This commit is contained in:
juanjp600
2016-10-12 16:54:41 -03:00
parent 1cdb218fe0
commit 7e6ef65eb3
4 changed files with 68 additions and 12 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ namespace Barotrauma
private static GUIProgressBar drowningBar, healthBar;
private static float damageOverlayTimer;
public static float damageOverlayTimer { get; private set; }
public static void Reset()
{