Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)

This commit is contained in:
Regalis
2016-10-11 16:34:59 +03:00
parent 636b25d725
commit 7e20d7a17a
4 changed files with 18 additions and 13 deletions

View File

@@ -24,7 +24,7 @@ namespace Barotrauma.Lights
private Sprite overrideLightTexture;
public Entity ParentSub;
public Submarine ParentSub;
public bool CastShadows;
@@ -299,6 +299,11 @@ namespace Barotrauma.Lights
public void Draw(SpriteBatch spriteBatch)
{
Vector2 drawPos = position;
if (ParentSub != null) drawPos += ParentSub.DrawPosition;
drawPos.Y = -drawPos.Y;
if (range > 1.0f)
{
if (overrideLightTexture == null)
@@ -306,12 +311,12 @@ namespace Barotrauma.Lights
Vector2 center = new Vector2(LightTexture.Width / 2, LightTexture.Height / 2);
float scale = range / (lightTexture.Width / 2.0f);
spriteBatch.Draw(lightTexture, new Vector2(WorldPosition.X, -WorldPosition.Y), null, color * (color.A / 255.0f), 0, center, scale, SpriteEffects.None, 1);
spriteBatch.Draw(lightTexture, drawPos, null, color * (color.A / 255.0f), 0, center, scale, SpriteEffects.None, 1);
}
else
{
overrideLightTexture.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y), color * (color.A / 255.0f),
drawPos, color * (color.A / 255.0f),
overrideLightTexture.Origin, -Rotation,
new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height));
}
@@ -319,7 +324,7 @@ namespace Barotrauma.Lights
if (LightSprite != null)
{
LightSprite.Draw(spriteBatch, new Vector2(WorldPosition.X, -WorldPosition.Y), Color, LightSprite.Origin);
LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin);
}
}