Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
This commit is contained in:
@@ -292,7 +292,7 @@ namespace Barotrauma
|
||||
{
|
||||
Timing.Accumulator += gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
bool paused = false;
|
||||
bool paused = true;
|
||||
|
||||
while (Timing.Accumulator >= Timing.Step)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user