Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
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@@ -464,7 +464,7 @@ namespace Barotrauma
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if (limb.pullJoint != null)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(limb.pullJoint.WorldAnchorA);
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if (currentHull != null) pos += currentHull.Submarine.Position;
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if (currentHull != null) pos += currentHull.Submarine.DrawPosition;
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pos.Y = -pos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)pos.Y, 5, 5), Color.Red, true, 0.01f);
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@@ -492,7 +492,7 @@ namespace Barotrauma
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if (limb.body.TargetPosition != Vector2.Zero)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(limb.body.TargetPosition);
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if (currentHull != null) pos += currentHull.Submarine.Position;
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if (currentHull != null) pos += currentHull.Submarine.DrawPosition;
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pos.Y = -pos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - 10, (int)pos.Y - 10, 20, 20), Color.Cyan, false, 0.01f);
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