Fixed exceptions if a character is removed when an AI character is attacking it

This commit is contained in:
Regalis
2017-04-17 17:59:22 +03:00
parent b24f0877a1
commit 7df4bff249
4 changed files with 17 additions and 16 deletions
@@ -1728,6 +1728,8 @@ namespace Barotrauma
public AttackResult AddDamage(Vector2 worldPosition, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound, float attackForce = 0.0f)
{
if (Removed) return new AttackResult();
SetStun(stun);
Limb closestLimb = null;